---
product_id: 7320086
title: "Five Tribes Board Game - Conquer The Sultanate of Naqala! Worker Placement Strategy Game for Kids & Adults, Ages 13+, 2-4 Players, 40-80 Minute Playtime, Made by Days of Wonder"
brand: "days of wonder"
price: "¥23949"
currency: JPY
in_stock: true
reviews_count: 9
category: "Days Of Wonder"
url: https://www.desertcart.jp/products/7320086-five-tribes-board-game-conquer-the-sultanate-of-naqala-worker
store_origin: JP
region: Japan
---

# 11.75 x 11.75 x 3 inches compact board Harness ancient Djinn powers 5 unique tribes to command Five Tribes Board Game - Conquer The Sultanate of Naqala! Worker Placement Strategy Game for Kids & Adults, Ages 13+, 2-4 Players, 40-80 Minute Playtime, Made by Days of Wonder

**Brand:** days of wonder
**Price:** ¥23949
**Availability:** ✅ In Stock

## Summary

> ♟️ Command the tribes, outwit rivals, and claim your Sultanate throne! 🧞

## Quick Answers

- **What is this?** Five Tribes Board Game - Conquer The Sultanate of Naqala! Worker Placement Strategy Game for Kids & Adults, Ages 13+, 2-4 Players, 40-80 Minute Playtime, Made by Days of Wonder by days of wonder
- **How much does it cost?** ¥23949 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.jp](https://www.desertcart.jp/products/7320086-five-tribes-board-game-conquer-the-sultanate-of-naqala-worker)

## Best For

- days of wonder enthusiasts

## Why This Product

- Trusted days of wonder brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Dynamic Board Setup:** Every game is fresh with randomized tiles and meeple placement for endless replayability.
- • **Top-Tier Player Aids:** Clear, intuitive guides keep gameplay smooth and reduce downtime, perfect for social game nights.
- • **Master the Five Tribes:** Lead Assassins, Elders, Builders, Merchants, and Viziers with unique tactical abilities.
- • **Invoke the Power of Djinns:** Add a mystical layer of strategy by fulfilling ancient prophecies.
- • **Strategic Depth with Accessibility:** Mid-weight Euro game complexity that rewards thoughtful moves without overwhelming new strategists.

## Overview

Five Tribes is a strategic mid-weight Euro board game where players tactically maneuver five unique tribes across a beautifully compact 11.75-inch board. Featuring randomized setups and mystical Djinn powers, it offers deep replayability and multiple paths to victory. Perfect for millennials seeking a rich, social gaming experience that balances complexity with accessibility.

## Description

Step into the enchanting world of the Land of 1001 Nights as your caravan arrives at the fabled Sultanate of Naqala. In this ancient realm, the old sultan has recently passed away, leaving control of Naqala up for grabs. The oracles have foretold of strangers who would deftly maneuver the Five Tribes to gain influence over this legendary city-state. Will you be the one to fulfill this prophecy? In the Five Tribes Board Game, you'll invoke the powers of ancient Djinns, strategically move the Tribes into position, and strive to claim the Sultanate as your own. To achieve victory, you must cleverly maneuver Meeples over the diverse landscapes of Naqala, including villages, markets, oases, and sacred places. The Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers each offer unique abilities, and your choices of how, when, and where to displace them will determine your success or failure. Prepare for a thrilling competition of strategy and tactics as you command the Five Tribes and vie for dominance in the Sultanate of Naqala. Conquer the land, fulfill the prophecy, and prove your strategic prowess in the Five Tribes Board Game.

Review: Perfect step up from gateway games! - Why did I wait so long to buy this one?! I LOVE this game. It seems simple, but is deceptively so. The rules took a little longer to explain to my parents, but I think by halfway through the game they started (mostly) understanding the point of it. I wouldn't consider this a first or second gateway game, but could be one to introduce to someone who has a few games under their belt. I'd say it's a mid-weight Euro game with little luck involved. Why I love it: * There are multiple ways to achieve victory. This means your initial strategy may be foiled, but you can adapt to a new strategy. You will be putting some thought into every move you make, especially as you get farther into the game. * There are lots of parts and pieces to this game. It's overwhelming at first glance but all pulls together surprisingly well to make a rich, complex game. I think the Djinns are the only part I'd say I could live without, but even they add another layer to consider. (If you're playing with new gamers and want to make it lighter, you could definitely play without them.) * Theme fits pretty well. It's not super immersive, but I can see how every part and piece works together to strengthen the theme. Each meeple has a fitting purpose, and camels, oasis, and palaces all tie in nicely too. It's just a great game! I could go on and on about how much I LOVE this game (despite not truly representing any of my favorite mechanisms), but you should try it out yourself. If it does feel too complex, I'd definitely suggest playing without Djinns for your first game to learn the basics first.
Review: Fantastic Game With Tons of Replay Value - So. Much. Fun. Played it with 4 people (first time for everyone - all in our 20s) and including the rules explanation, it took about 2 hours. What is great about this game is that each setup is going to be completely different. The tiles and meeples are always placed randomly at the start of every game. There are numerous ways to score victory points at the end of the game which lends to many different strategies. Don't let the busyness of the board and pieces overwhelm you! Once you get playing a round or two it is pretty smooth. The player aids are AMAZING. Probably the best I have ever seen in any game. The rule book is there if you need it but honestly the player aids are so clear that we were only really referring to them throughout the game when we got stuck. This is definitely not a "light" game but it is also not "heavy" in my opinion. I don't really know what game to compare it too, but if you are the type of person that likes Ticket to Ride, this is definitely a step up from that. Our group isn't really "gamers" and we thoroughly enjoyed it and weren't overwhelmed in playing it. There can be some analysis paralysis because you do have so many options each turn. But it is honestly worth taking the time to learn and I imagine it will be much faster/smoother the next time around. Highly recommend!

## Features

- STRATEGIC GAMEPLAY: Command the Five Tribes and vie for control in the Sultanate of Naqala.
- ANCIENT MYSTERIES: Harness the power of Djinns and fulfill the prophecy of the oracles.
- TACTICAL MANEUVERS: Cleverly place Meeples to gain influence over villages, markets, and more.
- UNIQUE TRIBES: Lead Assassins, Elders, Builders, Merchants, and Viziers to achieve victory.
- THRILLING COMPETITION: How you maneuver the tribes will determine your fate in this captivating game.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B00L6JDRE0 |
| Best Sellers Rank | #156,129 in Toys & Games ( See Top 100 in Toys & Games ) #4,382 in Board Games (Toys & Games) |
| Customer Reviews | 4.7 4.7 out of 5 stars (899) |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.59 pounds |
| Item model number | DO8401 |
| Language | English |
| Manufacturer | Asmodee |
| Manufacturer recommended age | 13 years and up |
| Product Dimensions | 11.75 x 11.75 x 3 inches |
| Release date | September 17, 2014 |

## Images

![Five Tribes Board Game - Conquer The Sultanate of Naqala! Worker Placement Strategy Game for Kids & Adults, Ages 13+, 2-4 Players, 40-80 Minute Playtime, Made by Days of Wonder - Image 1](https://m.media-amazon.com/images/I/81JPXGUah2L.jpg)

## Questions & Answers

**Q: Are the copies being sold now the newer print run with fakir cards, or are they from the original print run with slave cards?**
A: The copies we are selling are from the 2nd print run (which has the original slave cards in it).  Replacement cards for this edition can be purchased separately from the publisher.-- Respectfully,Robert S. Solow, Ph.D.CLS GamesAtlanta's Board Game WarehouseLAND: (770) 966-8340CELL: (770) 310-2498

**Q: How is it for two players? Some games say two can play, but the rules aren't terribly well balanced.**
A: The rules are the same regardless of how many players there are.  If you're playing with two players, you get two turns per round and that really changes the dynamic of the game.  My husband and I have played as a 2 player game more than we have as 3-4 player.  We love this game for any number.  What changes so much with a 2 player game and having 2 turns, is that you can bid to have 2 back-to-back turns.  That means you can use your first move to set up something for your second move, and that can be a serious advantage.  But that's really the only difference in rules.  Meeples, djinn, and placement all work the same.

**Q: I just received my copy of five tribes via this listing and my copy apparently has the fakir cards. :( what should I do?**
A: The most recent print runs of the game will have the Fakir cards.

**Q: Is there any way to ensure that I'll get a copy of the game with the slave card when ordering from Amazon?**
A: Hello Mike,Yes, there is.  Amazon is a collection of individual retailers who use Amazon as a store front and at this moment there are 33 retailers currently selling new copies of Five Tribes.  You would need to check each specific Amazon retailer and ask them which edition they have and then make sure that you order only from a retailer who has that specific edition in stock.  We (CLS Games) have the US English Edition WITH SLAVE CARDS, but we cannot say what the other 32 other Amazon retailers are selling.Respectfully,Robert S. Solow, Ph.D.CLS GamesAtlanta's Board Game WarehouseLAND: (770) 966-8340CELL: (770) 310-2498

## Customer Reviews

### ⭐⭐⭐⭐⭐ Perfect step up from gateway games!
*by T***S on February 16, 2017*

Why did I wait so long to buy this one?! I LOVE this game. It seems simple, but is deceptively so. The rules took a little longer to explain to my parents, but I think by halfway through the game they started (mostly) understanding the point of it. I wouldn't consider this a first or second gateway game, but could be one to introduce to someone who has a few games under their belt. I'd say it's a mid-weight Euro game with little luck involved. Why I love it: * There are multiple ways to achieve victory. This means your initial strategy may be foiled, but you can adapt to a new strategy. You will be putting some thought into every move you make, especially as you get farther into the game. * There are lots of parts and pieces to this game. It's overwhelming at first glance but all pulls together surprisingly well to make a rich, complex game. I think the Djinns are the only part I'd say I could live without, but even they add another layer to consider. (If you're playing with new gamers and want to make it lighter, you could definitely play without them.) * Theme fits pretty well. It's not super immersive, but I can see how every part and piece works together to strengthen the theme. Each meeple has a fitting purpose, and camels, oasis, and palaces all tie in nicely too. It's just a great game! I could go on and on about how much I LOVE this game (despite not truly representing any of my favorite mechanisms), but you should try it out yourself. If it does feel too complex, I'd definitely suggest playing without Djinns for your first game to learn the basics first.

### ⭐⭐⭐⭐⭐ Fantastic Game With Tons of Replay Value
*by R***B on January 16, 2017*

So. Much. Fun. Played it with 4 people (first time for everyone - all in our 20s) and including the rules explanation, it took about 2 hours. What is great about this game is that each setup is going to be completely different. The tiles and meeples are always placed randomly at the start of every game. There are numerous ways to score victory points at the end of the game which lends to many different strategies. Don't let the busyness of the board and pieces overwhelm you! Once you get playing a round or two it is pretty smooth. The player aids are AMAZING. Probably the best I have ever seen in any game. The rule book is there if you need it but honestly the player aids are so clear that we were only really referring to them throughout the game when we got stuck. This is definitely not a "light" game but it is also not "heavy" in my opinion. I don't really know what game to compare it too, but if you are the type of person that likes Ticket to Ride, this is definitely a step up from that. Our group isn't really "gamers" and we thoroughly enjoyed it and weren't overwhelmed in playing it. There can be some analysis paralysis because you do have so many options each turn. But it is honestly worth taking the time to learn and I imagine it will be much faster/smoother the next time around. Highly recommend!

### ⭐⭐⭐⭐⭐ and I'd have to class it as my favorite game right now (I've played the game probably 5-6 ...
*by A***J on July 21, 2016*

It's hard to believe that Five Tribes is only two years old. This game burst onto my personal scene with a vengeance, and I'd have to class it as my favorite game right now (I've played the game probably 5-6 times, but only recently started logging plays). in Five Tribes, you will use a reverse worker placement mechanic smooshed with mancala to pick up meeples off the board and use their abilities. Meeples can buy you goods, help you court the favor of powerful genies, assassinate other meeples, and earn you victory points towards the game end. Five Tribes is an incredibly tight, tactical game. Every turn, you will be scoping out the game board for the best possible turn, and then bidding on the turn order (which brings in some nice bluffing and planning -- it's possible to entirely overbid as happened to one player in the latest game we played). Because of this, it can be prone to AP, but this doesn't happen often if you keep players moving. I love Five Tribes because it presents so many difficult decisions as well as so many paths to victory. I sprinted to a tight win in our latest game because I specialized on the market almost to the exclusion of everything else. I've seen other players win with Djinns, with conservative bidding, and with great area control on the board. The great part is, you need to focus on multiple victory point engines in addition to your primary one, because one specialty won't be enough to bring you to victory. If you love tactical games, beautiful artwork, and a great, elegant game that plays in under an hour and a half, Five Tribes is for you. I couldn't think of another game that better uses worker placement in such an innovative fashion, and it's one of my go-tos when we want a medium-heavy game to play. Highly, highly recommended.

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*Product available on Desertcart Japan*
*Store origin: JP*
*Last updated: 2026-02-07*