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โ๏ธ Ignite your inner chemistโwhere strategy meets science in every card!
Elemental Blast by Chalk and Chuckles is a dynamic, educational card game featuring 165 scientifically accurate cards designed for 2-10 players aged 8 and up. With fast-paced gameplay averaging 20 minutes, it combines chemistry learning with strategic fun, using action and counter cards to keep every round fresh. Peer-reviewed by PhD scientists, this game is perfect for family nights, classrooms, and STEM enthusiasts seeking an engaging, screen-free challenge.









| ASIN | B0DK7LN4MF |
| Age Range (Description) | 8 to 99 Years |
| Age Range Description | 8 to 99 Years |
| Best Sellers Rank | #1,014 in Toys & Games ( See Top 100 in Toys & Games ) #65 in Dedicated Deck Card Games |
| Brand | Chalk and Chuckles |
| Colour | Multicolor |
| Container Type | Box |
| Country of Origin | India |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.4 out of 5 stars 1,069 Reviews |
| Estimated Playing Time | 20 Minutes |
| Grenre | Educational, Family |
| Included Components | 165 cards, Instructions |
| Is Assembly Required | No |
| Item Dimensions | 25 x 220 x 3 Millimeters |
| Item Dimensions L x W | 22L x 11W Centimeters |
| Item Display Dimensions | 2.5 x 11 x 22 Centimeters |
| Item Package Quantity | 1 |
| Item Type Name | Card Game |
| Item Weight | 110 Grams |
| Language | English |
| Manufacturer | 168 Sector 53, Phase 5 Kundli Industrial Estate, HSIIDC, Kundli, Haryana -131028 [email protected], Chalk and Chuckles |
| Manufacturer Contact Information | 168 Sector 53, Phase 5 Kundli Industrial Estate, HSIIDC, Kundli, Haryana -131028 [email protected] |
| Manufacturer Part Number | CCPPL104 |
| Material | Paper |
| Maximum Recommended age | 1188 |
| Minimum Recommended age | 108 |
| Model Name | Elemental Blast |
| Model Number | CCPPL104 |
| Number of Items | 166 |
| Number of Players | 2-10 |
| Operation Mode | manual |
| Packer Contact Information | Chalk and Chuckles Products Pvt. Ltd. Plot No. 168, Sector 53, Phase V, HSIIDC Industrial Estate, Kundli Industrial Area, Sonipat - 131028; [email protected] |
| Product Style | 4. Elemental Blast |
| Size | 11 cm (W) x 22 cm (L) x 0.1 cm (H) |
| Subject Character | Chemistry |
| Theme | Educational |
| Unit Count | 1.0 Count |
A**A
How to play
Good for students, teachers and professor. Value of money. Brain development and fun to play.
M**R
Good game at reasonable price
Beautiful game for the quiet minds. A good gift for kids 7-11 year olds . Good Quality cardboards used, just wish if the text font size were a little bigger Otherwise a great game and screen free time activity for tweens and teens
K**K
Perfect return gift for 12 yr old
Used this as a return gift for my 12yr old bday party. Liked by all
G**I
Periodic table useful to class ninth to twelfth
Very good ๐
A**L
Get atleast 4 people to play
First, such an expensive game you don't expect Nickel to be spelled as Nicklel. Bought it not so much for entertainment than education. Game needs some tweaking of rules to make it interesting.
R**I
We play this a lot but sometimes needs compounds formula knowhow
I love chemistry so this is a great game and my son loves games so it works out. While the black cards are fun the grey cards are frustrating if you get stuck. The rules are easy to understand but some youtube videos would have helped. We have now stopped using the grey cards and the game time has reduced which is fun. Its a good game for half to one hour but not more.
A**R
Interesting way of learning
Nice one, my son loves it
K**A
Entertaining game
It has simple questions which can be solved easily. This is great for all ages.
T**O
Fun and educational
Just as ordered. Interesting and a bit different.
G**G
Fun on a rainy day
My 8 year old loves this
R**L
Compact, Unique Nerd Fun
I work with a bunch of science types in the environmental field. We have a diverse background, but we're all pretty much nerds. I've been trying to help with overall morale around the office, so I've started silly little games and contests. This is perfect for my crowd. You get exactly what's described. It's all contained in a can about the size of a Campbell's Chunky Soup can. The lid pulls off and the spinner is embedded on top. You get a decoder to use for hints on some. The rest of the pieces are the "sticks" with the elements and trivia on them. Some are pretty easy and basic, others not so much. The spinner will land on yellow or red, and you pull accordingly. You will want to go through your sticks and make sure that a yellow or red bit is facing up. Otherwise, you're fumbling to find what you need. Really cool idea, and yes, a good way to learn if you have a classroom.
A**A
Kids Love It
A great game, but I feel like the decided is an unnecessary gimmick that detracts from learning.
C**W
Cute effort, but far too small to have much of any replay value
Educational games are notoriously tough to design, as it is difficult to design something that can facilitate learning while still retaining fun game play. I appreciate the effort here, but it unfortunately falls a little flat. Upon opening the package, the first unfortunate thing I noticed is that there was already rust forming inside the top cap around the edge (perhaps that's opportunity for an extra chemistry lesson?). The top cap is a spinner with 6 segments, but only 2 colors to choose from, so it looks similar to a trefoil radiation symbol. Depending on which color the spinner lands on, you pick a stick of the corresponding color to read to the other players. The yellow cards contain 3 clues to be read, to get other players to guess what element is on the card. These work pretty well. The red cards actually end up being more of a challenge to the reader, as they are more of a "Taboo" style set of cards, giving 3 words that can't be used to describe the element. From a game play perspective, without teams and someone watching to make sure the clue giver doesn't use one of the "no no" words doesn't work super well, and there's no real incentive for the clue giver to want to do a great job describing an element, since the first person to guess the element is the one who wins the stick/point, and the reader gets nothing. Then, there's some extra bonus text on these sticks that's only readable with the special "decoder" red lens, for some unexplainable reason. A single player collecting 5 sticks wins the game. Ultimately, the biggest problem with this game is the drastic lack of questions. With 60 sticks in the game, there are only 30 of each color. And, since each stick has ONE element featured on it, I'm failing to see how the game can help kids learn about 118 elements, when only about half of them are featured as the answer to the questions being asked as part of the game play. With so few questions, this game can only be a couple times before all the questions have been used, and repeating the same questions, especially when each element only ever appears on one stick, quickly loses the "fun" aspect. This would have a lot more replay value as a game if there were a lot more sticks, with multiple sticks of each element, each of which contain different information/clues, so that it's not possible to just memorize most of the questions in short order. As this game sits right now, I could see it being useful as a type of flash cards covering the more common elements, but those aren't necessarily things that most kids would consider a "game."
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