🚀 Blast off into fun with AEGSpace Base!
AEGSpace Base is an interactive family dice game designed for 2-5 players aged 10 and up. This fast-paced game combines strategy and luck, allowing players to command a space fleet, generate space bucks, and compete for victory points. With easy-to-learn rules and a playtime of about 1.5 hours, it's perfect for family game nights and gatherings. Created by acclaimed designer John D Clair, this game promises excitement and engagement for all players.
Unit Count | 1.0 Count |
Number of Items | 1 |
Item Weight | 2.43 Pounds |
Color | Multi-colored |
Are Batteries Required | No |
Material Type | Cardboard |
CPSIA Cautionary Statement | No Warning Applicable |
R**R
worth the buck
fantastic game easy to play rng and upgrade based
T**R
Cool fun game to play with friends
This game is pretty fun It has a lot of replay value. I enjoyed playing with my friends. It was the game of the week for us.
J**E
Such a fun game
Such a fun game. Good quality
J**N
Keeps ALL players engaged during everyone's turn
This fast and easy resource management game has a unique feature: when other players are rolling for their resources YOU can get resources as well. You have ships on 12 sectors. On your turn you roll to see which sectors give you resources. When you buy ships you deploy them to a specified sector and move that ship to the top of your board. On OTHER players' turns you get resources from the ships at the top of your board. This keeps every player engaged during the entire run of the game. 2-5 players, but there's an expansion for up to 7.
A**N
Great upgrade over Machi Koro
I prefer to use Machi Koro to introduce new players to this style of game, especially girls who like MK's cutesy artwork, but game play wise, Space Base is an upgrade over Machi Koro in almost every way.Things I like better:+ Can use either both die numbers to activate two 'sectors' or use their sum to activate one 'sector.'(On a 1 and 6 roll, you decide to activate either both the 1 and 6, or the 7.)+ Most of the cards are different, but some still produce similar results across the board; unlike Machi Koro and Valeria where each number is locked up in terms of what it can or cannot do.+ The cards also do more things that just pay out resources. You can also swap certain numbers, or make it so that your powerful 12-card can get activated on a 7. Or there are cards that can manipulate the dice number that you rolled. Strategies that implement a simple approach will always be competitive, but it is cool that there are other ways to win or catch up.+ There is a lot less downtime in the game. This is especially true towards the end of the game, where you claim more rewards on your opponents turns than your own.I played Valeria as well and here are my opinions:1. If Space Base is Machi Koro in turbo mode, Valeria is MK in hyper turbo mode.2. SB starts off slower but at a certain point, peoples' engines start to hit their stride and then proceed to score points fast. Valeria starts off faster, but at both of their peaks, SB can have some of the sickest and most satisfying payouts.3. SB uses cubes on a numbered mat while Valeria uses tokens. There are a lot of transactions going on in Valeria bc you are constantly getting paid out and converting tokens into more of another token. Physically getting paid with tokens is usually more fun, but with Valeria, I found the many transactions almost overwhelming.3. SB's win condition is a race to 40 points. With Valeria, its 'who's got the most points at the end?' with bonuses awarded depending on who your secret character is.Overall:- I prefer Space Base over both MK and Valeria because I love SB's flexibility in building your tableau.- For people that are into fantasy themes, they would probably enjoy Valeria more, as it involves slaying monsters and such.- Despite the consensus that Valeria and Space Base improve on Machi Koro, MK still has one advantage: player interaction. MK has many more cards that impede your opponents progress. Space Base has only one and it is so OP, that I elected to take it out of the game. Valeria has some player interaction, but its nowhere near MK.
C**H
Very enjoyable and easy to learn.
Spacebase was a breeze to learn the core concept of the game and play style. The more you play the better the strategy becomes with how you buy and upgrade your spaces. This game is great with 2 (about 30 minutes to play) and works up to 5 without getting overly long in the play time. Essentially, players roll dice, use either the individual dice numbers or the sum of the dice to get money, income, victory points. Players use money to buy upgraded cards for dice slots on their board, previous cards get flipped to gain rewards on other players turns. First player to 40 victory points triggers the end of the game, game ends with the player that goes last in turn order. Overall a really enjoyable game that is not too heavy on strategy to intimidate new to board game players.
S**K
Fun even when not your turn
This is a very fun game that has a unique feature that players advance on their opponents turns too! This makes it less boring waiting your turn!
N**R
Fun, fast, easy-to-learn game that the whole family can enjoy!
I picked up this game based on recommendations from some gaming podcasts. I had heard it compared to Machi Koro (in terms of gameplay). Although that is s popular game, I’ve never played it so I can’t really speak on the accuracy of that comparison. What I can say is that I have really enjoyed playing this game. I have played it seven times, now, and have enjoyed every play of it. I’ve played it with both friends and family members and everyone else has liked it, too - even my wife who was really apprehensive about playing it based on the theme.Speaking of theme, the theme of this game is very light and has nothing, really, to do with the game play of the game, so if you, like my wife, see all of these rainbow-colored spaceships and cartoony-looking illustrations, don’t let it put you off.Game play if pretty quick, regardless of the number of people playing. This is the case because everyone can be doing things and scoring points on everyone else’s turn. The game is essentially a card-based engine-building game. For anyone not familiar with the term “engine building,” that means that you are using cards that correspond to dice rolls to score points. By adding to your sets of cards or modifying your cards, you increase your opportunities to score points and start scoring higher amounts of points later in the game. The first person to 40 points wins.I have not, yet, picked up any of the expansions to this game, but I may do so. I think the game is very good, as is, but may get an expansion just to add more players and cards to the game.
Trustpilot
3 weeks ago
1 month ago