---
product_id: 493567781
title: "Castle Panic 2nd Edition | Cooperative Board Game for Adults and Family | Ages 8+ | for 1 to 6 Players | Average Playtime 45 Minutes | Made by Fireside Games"
brand: "fireside games"
price: "¥10946"
currency: JPY
in_stock: true
reviews_count: 8
category: "Fireside Games"
url: https://www.desertcart.jp/products/493567781-castle-panic-2nd-edition-cooperative-board-game-for-adults-family
store_origin: JP
region: Japan
---

# 45 min average playtime, perfect for busy pros 4 distinct game modes for endless replay 3D towers for immersive defense Castle Panic 2nd Edition | Cooperative Board Game for Adults and Family | Ages 8+ | for 1 to 6 Players | Average Playtime 45 Minutes | Made by Fireside Games

**Brand:** fireside games
**Price:** ¥10946
**Availability:** ✅ In Stock

## Summary

> 🛡️ Defend, strategize, and dominate—because your castle deserves legendary teamwork!

## Quick Answers

- **What is this?** Castle Panic 2nd Edition | Cooperative Board Game for Adults and Family | Ages 8+ | for 1 to 6 Players | Average Playtime 45 Minutes | Made by Fireside Games by fireside games
- **How much does it cost?** ¥10946 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.jp](https://www.desertcart.jp/products/493567781-castle-panic-2nd-edition-cooperative-board-game-for-adults-family)

## Best For

- fireside games enthusiasts

## Why This Product

- Trusted fireside games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Fast-Paced Fun:** Compact 45-minute sessions fit perfectly into your busy schedule without sacrificing excitement.
- • **Unite & Conquer:** Cooperative gameplay that forges real teamwork and shared victories.
- • **Immersive Components:** Vibrant monster tokens and 3D towers bring the fantasy siege to life on your table.
- • **Dynamic Challenge Modes:** Switch between Co-op, Solo, Master Slayer, and Overlord for fresh, customizable tension.
- • **Strategic Depth Meets Accessibility:** Easy-to-learn rules with tactical choices that keep every turn thrilling.

## Overview

Castle Panic 2nd Edition is a cooperative tower defense board game for 1-6 players aged 8+, featuring 3D towers, vibrant monster tokens, and four distinct modes including solo and competitive play. With an average 45-minute playtime, it blends accessible rules with strategic depth, making it ideal for family game nights or professional social gatherings seeking engaging teamwork and replayability.

## Description

Castle Panic 2nd Edition invites players to join forces and defend Castle Bravehold from a relentless horde of goblins, orcs, trolls, and surprise threats that advance from all sides. Working together, players trade cards, plan coordinated attacks, rebuild walls, and make quick strategic decisions to keep the castle standing. Victory is shared if even one tower survives the onslaught, creating memorable moments of teamwork, tension, and relief. With updated art, streamlined rules, and 3D towers, this edition brings new charm and clarity to the classic cooperative experience. The game includes four distinct modes that adapt to any group. In Cooperative mode, everyone fights as a united team. Master Slayer mode introduces friendly competition, rewarding the player who defeats the most monsters while still requiring group survival. Overlord mode turns one player into the mastermind controlling the monsters, adding a thrilling semi-competitive twist. Solo mode challenges a single defender to survive the full assault alone. Each mode offers a different flavor of tension and replayability, making Castle Panic a flexible favorite for families and mixed-experience groups. Castle Panic is easy to learn, plays in about forty-five minutes, and welcomes players ages eight and up. Its inviting presentation, accessible choices, and shared victories make it ideal for family game nights, casual gatherings, or introducing newcomers to cooperative strategy games. With fast turns, warm table energy, and satisfying last-second saves, Castle Panic 2nd Edition remains a beloved centerpiece for groups who enjoy battling together against the odds.

Review: Despite that fact I still enjoy this game - Description: Castle Panic is a cooperative tower defense game set in a fantasy realm for 1-6 players with a playing time of 60 minutes. Simplicity: Moderately Simple Objective: The players act as a team to defend their castle at the center of the board. Monsters march out of the forest ring towards the castle. The players lose if all six towers are destroyed by the monsters. If all monsters are defeated before the last tower falls the players win the game. Basic Game Play: Each player will be dealt a hand of cards. The number of cards dealt can change depending on how many players are in the game. On your turn you have the opportunity to defeat monsters on the board. The board is divided into Colors (Red, Green, and Blue), arcs (numbered 1-6), Rings (Forest, Archers, Knights, Swordsman, and Castle), and Spaces. On a players turn they may use their cards to “hit” a monster and damage it by a point. The player then discards the played card. It takes one hit to defeat a Goblin, two hits to defeat an Orc, and three hits to defeat a Troll. You may only target a monster with a hit card that matches the monster's location (e.g. Blue Swordsman may only hit a monster in the blue section of the Swordsman’s ring.) When the player has accomplished all that they wish to do they move all monsters one ring closer to the castle keeping them in the same arc. Two more monsters are drawn from the bag. The player rolls the die and places the new monster in the forest ring of the matching arc number then rolls the die again for the second monster. If an action token is drawn the player or players follow the required task. The next player then begins their turn. Thoughts: This game is simple to pick up and by a player’s third turn they’ll know what is going on and how to make a decision on what to do. The game is entertaining and the anticipation of what monster will show up next is one of its highlights. Some players may wish for more and this game can only go so far with just three types of monsters and a healer. Despite that fact I still enjoy this game. Having your castle overrun with monsters closing in is intense and the event tokens will stir things up during the game. It is very satisfying when you’re able to perform a move that clears the board of the monsters. The components are of great quality and the art work is fitting for the focus of the game. Castle Panic is wonderful family entertainment. Rankings: Components: 2.5/3 Theme: 3/3 Mechanics: 3.5/4 Enjoyment: 8/10 Overall: 17/20 (85%) = B Conclusion: Castle Panic is a Great game that rarely disappoints me. High on my request or recommend list.
Review: One of my favorite cooperative board games - This is one of my favorite board games! It is easy to learn and great to play in a mixed-age group. It is a cooperative game where the players are working together to defeat all the monsters (ogres, trolls, etc.) before their castle is destroyed. I’ve both won and lost several times, and you can adjust the difficulty level to fit your group. Everything came in good condition and it was easy to assemble a few pieces that had two parts. The cards and pieces are high quality and have detailed illustrations, and I can tell the game will last a long time. This is a great game for team-building or a fun family game night!

## Features

- TENSE TEAMWORK – Work together to defend Castle Bravehold as monsters attack from all sides; trade cards, coordinate plans, and keep at least one tower standing to survive the siege as a united team.
- EDGE-OF-YOUR-SEAT EXPERIENCE – Face plagues, boulders, and boss monsters that disrupt your plans and force strategic choices; each turn adds suspense for both new and experienced players.
- CHOOSE YOUR CHALLENGE – Enjoy four modes: Co-op, Solo, Master Slayer competitive mode, and Overlord where one player controls the monsters; each option offers unique tension and replay value.
- TOWER DEFENSE THRILLS – Featuring 3D towers, vibrant monster tokens, and an illustrated board, this 45-minute adventure blends accessibility with satisfying strategic depth for 1–6 players.
- HEARTHSIDE HARMONY – Bring friends and family together with an easy-to-learn game that blends teamwork, excitement, and warm table energy; ideal for mixed-experience groups and repeat play.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B0B3LGW2KH |
| Best Sellers Rank | #4,714 in Toys & Games ( See Top 100 in Toys & Games ) #175 in Board Games (Toys & Games) |
| Customer Reviews | 4.8 4.8 out of 5 stars (3,241) |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.33 pounds |
| Item model number | FSD1016 |
| Language | English |
| Manufacturer | Fireside Games |
| Manufacturer recommended age | 8 years and up |
| Product Dimensions | 10.5 x 10.5 x 2.4 inches |
| Release date | November 30, 2022 |

## Images

![Castle Panic 2nd Edition | Cooperative Board Game for Adults and Family | Ages 8+ | for 1 to 6 Players | Average Playtime 45 Minutes | Made by Fireside Games - Image 1](https://m.media-amazon.com/images/I/711Q5RFiFlL.jpg)
![Castle Panic 2nd Edition | Cooperative Board Game for Adults and Family | Ages 8+ | for 1 to 6 Players | Average Playtime 45 Minutes | Made by Fireside Games - Image 2](https://m.media-amazon.com/images/I/715l2fkKD7L.jpg)
![Castle Panic 2nd Edition | Cooperative Board Game for Adults and Family | Ages 8+ | for 1 to 6 Players | Average Playtime 45 Minutes | Made by Fireside Games - Image 3](https://m.media-amazon.com/images/I/71Ge5wCThJL.jpg)
![Castle Panic 2nd Edition | Cooperative Board Game for Adults and Family | Ages 8+ | for 1 to 6 Players | Average Playtime 45 Minutes | Made by Fireside Games - Image 4](https://m.media-amazon.com/images/I/71JIhuh0RUL.jpg)
![Castle Panic 2nd Edition | Cooperative Board Game for Adults and Family | Ages 8+ | for 1 to 6 Players | Average Playtime 45 Minutes | Made by Fireside Games - Image 5](https://m.media-amazon.com/images/I/71SCW2xQNRL.jpg)

## Questions & Answers

**Q: What is the age group for this game?**
A: I play this game with four kids ranging in age from 6 to 13. After just a few minutes of playing, my 6yo had the rules down solid. I would say any kid 10+ should be able to pick it up without difficulty, and most kids from 6-7 should be able to figure it out with some help from an adult or older kid.

**Q: How well does this game work for one player?**
A: This game works perfectly well as a solitaire game. The strategy involved is shallow, but there aren't many choices for 1-player board games either.

**Q: is it realish?**
A: I'm not sure what you mean by realish, but it won't cause any nightmares for young kids. The "bad guys" are drawings on thick paper tokens that lay flat on the game board. No blood, no gore. It's as "real" as the players imagine it to be. Our family likes to role play a bit--so when we use the card with the archer on it, we pose as though we are shooting a bow at the orc token laying on the board. But that's by our choice. The "bad guys" are drawings on tokens. The "good guys" are drawings on cards to be used by the players. The stronger bad guys have more hit points, so require more hits to defeat. There are a few hero-types that can deliver more damage than the typical defender. The add-on (sold separately) adds magic to the game. Hope this helps.

**Q: How well does this game play with 2 people?**
A: The game play with two players is just as fun as with 4 or 5. There are small adjustments with more players, such as number of cards in hand for each player. But this game is actually more challenging and more fun with 2 to 3 players. Hope this helps.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Despite that fact I still enjoy this game
*by Q***N on February 10, 2017*

Description: Castle Panic is a cooperative tower defense game set in a fantasy realm for 1-6 players with a playing time of 60 minutes. Simplicity: Moderately Simple Objective: The players act as a team to defend their castle at the center of the board. Monsters march out of the forest ring towards the castle. The players lose if all six towers are destroyed by the monsters. If all monsters are defeated before the last tower falls the players win the game. Basic Game Play: Each player will be dealt a hand of cards. The number of cards dealt can change depending on how many players are in the game. On your turn you have the opportunity to defeat monsters on the board. The board is divided into Colors (Red, Green, and Blue), arcs (numbered 1-6), Rings (Forest, Archers, Knights, Swordsman, and Castle), and Spaces. On a players turn they may use their cards to “hit” a monster and damage it by a point. The player then discards the played card. It takes one hit to defeat a Goblin, two hits to defeat an Orc, and three hits to defeat a Troll. You may only target a monster with a hit card that matches the monster's location (e.g. Blue Swordsman may only hit a monster in the blue section of the Swordsman’s ring.) When the player has accomplished all that they wish to do they move all monsters one ring closer to the castle keeping them in the same arc. Two more monsters are drawn from the bag. The player rolls the die and places the new monster in the forest ring of the matching arc number then rolls the die again for the second monster. If an action token is drawn the player or players follow the required task. The next player then begins their turn. Thoughts: This game is simple to pick up and by a player’s third turn they’ll know what is going on and how to make a decision on what to do. The game is entertaining and the anticipation of what monster will show up next is one of its highlights. Some players may wish for more and this game can only go so far with just three types of monsters and a healer. Despite that fact I still enjoy this game. Having your castle overrun with monsters closing in is intense and the event tokens will stir things up during the game. It is very satisfying when you’re able to perform a move that clears the board of the monsters. The components are of great quality and the art work is fitting for the focus of the game. Castle Panic is wonderful family entertainment. Rankings: Components: 2.5/3 Theme: 3/3 Mechanics: 3.5/4 Enjoyment: 8/10 Overall: 17/20 (85%) = B Conclusion: Castle Panic is a Great game that rarely disappoints me. High on my request or recommend list.

### ⭐⭐⭐⭐⭐ One of my favorite cooperative board games
*by A***N on April 2, 2025*

This is one of my favorite board games! It is easy to learn and great to play in a mixed-age group. It is a cooperative game where the players are working together to defeat all the monsters (ogres, trolls, etc.) before their castle is destroyed. I’ve both won and lost several times, and you can adjust the difficulty level to fit your group. Everything came in good condition and it was easy to assemble a few pieces that had two parts. The cards and pieces are high quality and have detailed illustrations, and I can tell the game will last a long time. This is a great game for team-building or a fun family game night!

### ⭐⭐⭐⭐⭐ Monstrously Good Fun: Castle Panic Delivers!
*by J***Y on November 20, 2023*

Castle Panic provides a solid and enjoyable tower defense experience that strikes a balance between accessibility and strategy. The game mechanics are straightforward, making it easy for players of varying skill levels to dive into the action without feeling overwhelmed. The cooperative aspect of Castle Panic adds a unique layer to the gameplay, fostering teamwork and collaboration. It's refreshing to have a game that encourages players to work together to withstand the relentless waves of monsters. The simplicity of the rules allows for a quick setup and an equally swift start to the game, making it an excellent choice for casual gaming sessions. The variety of monsters and the evolving Castle Panic ring add an element of surprise to each playthrough. The escalating difficulty keeps players on their toes and provides a good challenge without becoming too punishing. The blend of offense and defense decisions adds a strategic element that keeps the gameplay engaging. While the components are of good quality, the overall visual appeal could be enhanced. The artwork is charming, but a bit more detail could have been added to elevate the game's aesthetic. Additionally, for players seeking a more complex and in-depth gaming experience, Castle Panic might leave them wanting a bit more depth in terms of decision-making and strategic choices. If you like this game, and want to try one with a bit more complexity and better visual appeal, try "The Siege of Runedar". In summary, Castle Panic is a highly enjoyable and accessible tower defense game that successfully balances simplicity with strategy. While it may lack some of the depth desired by more seasoned gamers and could use a visual upgrade, its cooperative nature and quick gameplay make it a solid choice for a fun gaming night with friends and family.

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*Product available on Desertcart Japan*
*Store origin: JP*
*Last updated: 2026-01-24*