---
product_id: 429989007
title: "Terra Mystica: Automa, Multi"
brand: "capstone games"
price: "¥8678"
currency: JPY
in_stock: true
reviews_count: 8
category: "Capstone Games"
url: https://www.desertcart.jp/products/429989007-terra-mystica-automa-multi
store_origin: JP
region: Japan
---

# 30 min gameplay, quick yet deep 10 Automa factions, multi-difficulty AI 1-2 players, solo or duo mode Terra Mystica: Automa, Multi

**Brand:** capstone games
**Price:** ¥8678
**Availability:** ✅ In Stock

## Summary

> 🎯 Own the strategy table solo or duo—Terra Mystica Automa is your next power move!

## Quick Answers

- **What is this?** Terra Mystica: Automa, Multi by capstone games
- **How much does it cost?** ¥8678 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.jp](https://www.desertcart.jp/products/429989007-terra-mystica-automa-multi)

## Best For

- capstone games enthusiasts

## Why This Product

- Trusted capstone games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Fast-Paced Strategy:** Engage in rich, strategic gameplay that wraps up in just 30 minutes—perfect for busy pros.
- • **Solo or Duo Mastery:** Play Terra Mystica alone or with a neutral AI player for dynamic 2-player games.
- • **Diverse Faction Variety:** Choose from 10 unique Automa factions, each with distinct playstyles and challenges.
- • **Premium Components & Design:** Vibrantly colored wooden pieces and beautifully crafted boards elevate your gaming experience.
- • **Seamless Expansion Integration:** Compatible with Fire & Ice and Merchants of the Seas expansions for endless replayability.

## Overview

Terra Mystica: Automa by Capstone Games is a premium solo and 2-player board game expansion featuring 10 unique AI factions and multiple difficulty levels. Designed for players 14+, it delivers deep strategic gameplay in about 30 minutes, with compatibility for popular expansions. Its high-quality wooden components and vibrant artwork make it a standout addition for any serious board game collection.

## Description

The Automa Solo Box is an expansion that allows you to play Terra Mystica alone. Play the base game or add one or both the Fire & Ice and Merchants of the Seas expansions. 10 different Automa factions and various difficulty levels challenge you to prove your skills in the world of Terra Mystica! Includes a variant to add Automa as an additional neutral player in a 2-player game. .

Review: Awesome Variety and Beautifully Made - So this has been one of those board games I bought awhile ago and let it set on my shelf without playing for months. We finally had a game night with some of my adventurous players, and we pulled it out. It took us about 1.5 hours to read the instructions and get the components ready. That seems really daunting I am sure, but here's the thing. Even though we scratched out heads a lot, once we started playing... it was pretty awesome. The rules, and there are a lot of them, just start to make sense as you play although I don't see how you can skip doing the first read through. I won't go into super details about how to play the game since there are hundreds of videos and sights for that. I want to talk about what makes this a rich experience for some gaming groups. Components: These are really well done. The wooden pieces are vibrantly colored and vary enough where it's easy to see which vacation is which. The faction boards themselves are beautifully colored with clear information on it. The board is beautiful. This really is a stunning game to look at and play. Your Game Group: This is great for people who love a variety. The factions play differently. If you are the Cultist faction, you're probably going to spend a lot of time trying get points from the cults, for example. The mermaids can use the river system in ways others can't. This means you can have a different experience with each faction playing against other factions. It keeps the game fresh and interesting. Of course we only played with the recommended original three, but it quickly became obvious that we were really interested in seeing how the others play. There are a lot of words in that manual, but if your group is like mine, and you have 2-3 others like yourself who will dive into a new game and then guide others through playing it the next time around, your impatient members will be fine learning as they go. It's not as complicated as it seems. And like a lot of great strategy games, once you get the concepts down, it's all about the experience of playing with others... what they're doing, and what that should mean for what i am doing. This game is also about balance. You can wind up with too much money and not enough workers and vice versa, but generally, you're not going to have someone sitting around unable to do something just because they made a few mistakes early on. There's a chance to overcome that. Our first run through proved that the early leader lost their advantage once someone else started taking advantage of their faction's special actions. I'd love to give you an example of another game this compares to, but I've never played game like this before, nothing like it. If you have a group that loves being different, as in the colors mean more than just a different color, and they like planning ahead, but don't agonize over every decision, this will work for them. It can play pretty quickly too once you get going. Great fun. The components make it worth the price, and the experience will keep you going back for more. This will be a great addition to any collection.
Review: Not as difficult as it seems - My wife and I finally had a chance to try out Terra Mystica this past weekend. The game seemed a bit daunting, just due to the sheer number of pieces in the box. But the reviews were good, and the videos of gameplay we had watched looked like the game would be fun, so we set everything up and gave it a try. We had played other games with lots of components before and enjoyed them. (Lords of Waterdeep and Pandemic come to mind, but this one has even more parts than those do.) So we weren't too intimidated by the mass of pieces in the box. The instruction manual is good at helping everyone get things set up and ready for play. There were a couple of very small details that would have been helpful to mention in the "First Play" instructions, but we figured them out anyway. (Each player chooses to place two dwellings at the start of the game. This is mentioned later, but they tell you to just use the pictured setup without much explanation.) Overall, we found the instructions to cover nearly all of the situations that we came across. The part quality is good. Items are typically made from thick cardboard and punch out of their holes easily the first time you open the box up. The player components are all painted wood, just like the meeples in other games, like Carcassonne. All of the components should be pretty durable. We've only played with the two of us, so far. Our first game took a while, since we were learning and reading directions. But now that we're familiar with it, the game usually doesn't last more than an hour. Once we got the mechanics of the game down it flowed pretty smoothly. The game looks overly complicated because they offer a lot of different actions or choices within the game, but it's really quite easy once you start playing. These actions are usually quite easy to remember just by looking at the action "cheat card" provided for each player, or by looking at your player card. Just make sure to read the rules, as there are certain things that trigger that are only in the instruction booklet. (Towns are founded automatically when your interconnected structures are worth enough power, or you get favor tiles when you upgrade to certain buildings.) We had so much fun playing Terra Mystica that we ended up playing it 3 or 4 times in just two days, and plan to keep on playing it regularly. The several factions allow for a large variety of gameplay and strategy. Each faction has its own special ability or action. Other items, such as round tiles and bonus tiles can be randomly chosen to add extra variety, as well. I think that my only gripe with this game (and it's a very minor one) is that they didn't use different sized bags for the pieces. Certain pieces are very small or there might only be a few of one component, yet they provided a large bag for them. We ended up using our own smaller bags to make things a bit more compact inside of the box. Otherwise, there's just a lot of empty plastic in there. Just a couple suggestions: We ended up sorting out the parts into their own bags for each of the player colors. Each player simply grabs their color and has all of the pieces they need. We also use small dishes to put pieces in when we set up the game, just to make sure things stay on the table and are organized. We're extremely happy we purchased this game. It's a bit pricey, but it's well worth the investment, and it's a lot of fun to play! We highly recommend this game. If you're already looking at it, chances are you're not intimidated by games that have lots of parts or might be complex. Just get it! You won't regret it.

## Features

- 1-2 Players.
- 30 Minute Game Play.
- Ages 14+.
- Includes a variant to add Automa as an additional neutral player in a 2-player game.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B09VCQR937 |
| Best Sellers Rank | #118,530 in Toys & Games ( See Top 100 in Toys & Games ) #3,042 in Board Games (Toys & Games) |
| Customer Reviews | 4.6 4.6 out of 5 stars (631) |
| Item Weight | 0.014 ounces |
| Item model number | CSGTMSOLO |
| Language | English |
| Manufacturer | Capstone Games |
| Manufacturer recommended age | 14 years and up |
| Product Dimensions | 9.5 x 1.5 x 9 inches |
| Release date | May 30, 2022 |

## Images

![Terra Mystica: Automa, Multi - Image 1](https://m.media-amazon.com/images/I/818x6MXvTYL.jpg)

## Available Options

This product comes in different **Style** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Awesome Variety and Beautifully Made
*by T***Y on November 23, 2015*

So this has been one of those board games I bought awhile ago and let it set on my shelf without playing for months. We finally had a game night with some of my adventurous players, and we pulled it out. It took us about 1.5 hours to read the instructions and get the components ready. That seems really daunting I am sure, but here's the thing. Even though we scratched out heads a lot, once we started playing... it was pretty awesome. The rules, and there are a lot of them, just start to make sense as you play although I don't see how you can skip doing the first read through. I won't go into super details about how to play the game since there are hundreds of videos and sights for that. I want to talk about what makes this a rich experience for some gaming groups. Components: These are really well done. The wooden pieces are vibrantly colored and vary enough where it's easy to see which vacation is which. The faction boards themselves are beautifully colored with clear information on it. The board is beautiful. This really is a stunning game to look at and play. Your Game Group: This is great for people who love a variety. The factions play differently. If you are the Cultist faction, you're probably going to spend a lot of time trying get points from the cults, for example. The mermaids can use the river system in ways others can't. This means you can have a different experience with each faction playing against other factions. It keeps the game fresh and interesting. Of course we only played with the recommended original three, but it quickly became obvious that we were really interested in seeing how the others play. There are a lot of words in that manual, but if your group is like mine, and you have 2-3 others like yourself who will dive into a new game and then guide others through playing it the next time around, your impatient members will be fine learning as they go. It's not as complicated as it seems. And like a lot of great strategy games, once you get the concepts down, it's all about the experience of playing with others... what they're doing, and what that should mean for what i am doing. This game is also about balance. You can wind up with too much money and not enough workers and vice versa, but generally, you're not going to have someone sitting around unable to do something just because they made a few mistakes early on. There's a chance to overcome that. Our first run through proved that the early leader lost their advantage once someone else started taking advantage of their faction's special actions. I'd love to give you an example of another game this compares to, but I've never played game like this before, nothing like it. If you have a group that loves being different, as in the colors mean more than just a different color, and they like planning ahead, but don't agonize over every decision, this will work for them. It can play pretty quickly too once you get going. Great fun. The components make it worth the price, and the experience will keep you going back for more. This will be a great addition to any collection.

### ⭐⭐⭐⭐⭐ Not as difficult as it seems
*by E***S on May 27, 2014*

My wife and I finally had a chance to try out Terra Mystica this past weekend. The game seemed a bit daunting, just due to the sheer number of pieces in the box. But the reviews were good, and the videos of gameplay we had watched looked like the game would be fun, so we set everything up and gave it a try. We had played other games with lots of components before and enjoyed them. (Lords of Waterdeep and Pandemic come to mind, but this one has even more parts than those do.) So we weren't too intimidated by the mass of pieces in the box. The instruction manual is good at helping everyone get things set up and ready for play. There were a couple of very small details that would have been helpful to mention in the "First Play" instructions, but we figured them out anyway. (Each player chooses to place two dwellings at the start of the game. This is mentioned later, but they tell you to just use the pictured setup without much explanation.) Overall, we found the instructions to cover nearly all of the situations that we came across. The part quality is good. Items are typically made from thick cardboard and punch out of their holes easily the first time you open the box up. The player components are all painted wood, just like the meeples in other games, like Carcassonne. All of the components should be pretty durable. We've only played with the two of us, so far. Our first game took a while, since we were learning and reading directions. But now that we're familiar with it, the game usually doesn't last more than an hour. Once we got the mechanics of the game down it flowed pretty smoothly. The game looks overly complicated because they offer a lot of different actions or choices within the game, but it's really quite easy once you start playing. These actions are usually quite easy to remember just by looking at the action "cheat card" provided for each player, or by looking at your player card. Just make sure to read the rules, as there are certain things that trigger that are only in the instruction booklet. (Towns are founded automatically when your interconnected structures are worth enough power, or you get favor tiles when you upgrade to certain buildings.) We had so much fun playing Terra Mystica that we ended up playing it 3 or 4 times in just two days, and plan to keep on playing it regularly. The several factions allow for a large variety of gameplay and strategy. Each faction has its own special ability or action. Other items, such as round tiles and bonus tiles can be randomly chosen to add extra variety, as well. I think that my only gripe with this game (and it's a very minor one) is that they didn't use different sized bags for the pieces. Certain pieces are very small or there might only be a few of one component, yet they provided a large bag for them. We ended up using our own smaller bags to make things a bit more compact inside of the box. Otherwise, there's just a lot of empty plastic in there. Just a couple suggestions: We ended up sorting out the parts into their own bags for each of the player colors. Each player simply grabs their color and has all of the pieces they need. We also use small dishes to put pieces in when we set up the game, just to make sure things stay on the table and are organized. We're extremely happy we purchased this game. It's a bit pricey, but it's well worth the investment, and it's a lot of fun to play! We highly recommend this game. If you're already looking at it, chances are you're not intimidated by games that have lots of parts or might be complex. Just get it! You won't regret it.

### ⭐⭐⭐⭐⭐ Fantastic Game
*by M***E on January 26, 2016*

Absolutely one of the best games I've ever played! My wife and I play this game constantly. Although it might seem complicated at first, the mechanics and rules are actually really simple and intuitive. After one play, we were very comfortable with developing different strategies. There is really no luck involved in this game - everything is based on your decisions, so if you're into games where you can strictly try to outplay your opponent, this is the game for you. There are a lot of characters/factions to choose from and each seems to be pretty balanced with what they bring to the table, so re-playability is very high. The artwork is fantastic, and the pieces are very well-made. I really appreciate the fact that they seemed to go out of their way to make the artwork great (even the back of the game board is beautifully decorated). This is another game that comes with a LOT of pieces. I built some trays out of foam core to hold everything and it makes set up and clean up much less of a hassle. If you're a casual gamer, this one might seem more complicated and involved than other worker-placement games, but it's still really fun and definitely worth the time to learn and play.

## Frequently Bought Together

- Capstone Games Terra Mystica: Automa, Multi
- Z-Man Games Terra Mystica: Merchants of The Seas Board Game Expansion - Enhance Your Strategy Game with New Ships, Shipyards & Double-Sided Board! Ages 14+, 2-5 Players, 60-150 Min Playtime

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*Product available on Desertcart Japan*
*Store origin: JP*
*Last updated: 2026-03-05*