---
product_id: 384748239
title: "Forza Motorsport 5 - Limited Edition (Xbox One)"
brand: "microsoft"
price: "¥702"
currency: JPY
in_stock: true
reviews_count: 6
url: https://www.desertcart.jp/products/384748239-forza-motorsport-5-limited-edition-xbox-one
store_origin: JP
region: Japan
---

# Forza Motorsport 5 - Limited Edition (Xbox One)

**Brand:** microsoft
**Price:** ¥702
**Availability:** ✅ In Stock

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- **What is this?** Forza Motorsport 5 - Limited Edition (Xbox One) by microsoft
- **How much does it cost?** ¥702 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.jp](https://www.desertcart.jp/products/384748239-forza-motorsport-5-limited-edition-xbox-one)

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## Description

Forza Motorsport 5 - Limited Edition (Xbox One) : desertcart.in: Video Games

Review: Cool must play NICE SIMULATION - Shock and awe..!! Cool must play NICE SIMULATION GAME
Review: I'm a Forza 4 addict and this game is the reason I bought Xbox One. So hopefully that helps you know where I'm coming from. The Cars: Amazing. Simply amazing. By far the most detail I've seen from a console game. Every car can also now be ogled in ForzaVista which had me playing with my Mazda MX-5 for quite some time opening doors, retracting the roof, revving the engine, an flipping the headlights on and off. The selection is indeed a giant step down from FM4 in terms of quantity, but I can forgive that given the insane level of detail and the fact that despite a limited selection, they made pretty good choices on what to put in. It is not a glut of supercars, but is instead the typical Forza mix of everyday cars, supercars, hypercars, racing cars, and classics. There are a few omissions that I found rather glaring right off the bat, for example no Lancia Stratos and no MK6 or 7 VW GTI. These can be forgiven though given such tasteful additions as an Ariel Atom V8 and (finally) a North American 2013 MX-5, and other cool cars like the insane Renault Clio V6. Driving: Forza veterans will feel at home here, sort of. All the assists except rewind can be turned off as I prefer, and the manual w/clutch option is still there. However the difficulty of driving without assists (or as the Topgear crew might say "the electronic nannies") has been dramatically increased. Between the tighter feeling tracks and the larger number of opponents and the fact that my MX-5 was very hard to control with the assists turned off, there was a good and satisfying amount of tension in the races, despite the presence of the rewind safety net. Fortunately, with the increased difficulty, the money prizes were reworked and now as long as you net a podium finish (3rd or above) you will get the maximum money prize. Damage does not detract from your winnings now, but using the rewind feature does. The rumble triggers also really enhance the experience, I can feel when I am about to break traction, the thrum of the engine as I shift, and the pulsating as I lock up my brakes. It all adds up to make a thrilling, and challenging but fair driving experience, especially from the vastly improved cockpit view. Upgrades: Nothing has really changed here except they are no longer free if you get affinity level 4 on a particular make of car. You still have your basic options of Quick Upgrade, Engine, Platform & Handling, Drivetrain, Tires & Rims, Aero & Appearance, and of course my favorite Conversion. Paint: Here is where some long desired changes have finally been implemented. You can finally paint stock wheels. And finally matte is an option (yay for matte white wheels!). There is the usual huge selection of vinyls, and now you can fit 3000 shapes on each side except front and rear bumper which are limited to 1000. Additionally, there is just a huge number of paint options. Gloss, matte, metal flake, two tone polish, two tone semigloss, two tone matte, carbon fiber, camos, wood, chrome, polished aluminum, gold, the number of options is simply fantastic, and I can't wait to see what people create. Money and Misc Stuff: A few changes here. First the vehicle performance index has been changed slightly. Not a huge deal, but the ratings don't seem to translate to previous Forzas. Money is earned by racing, and if you put something up on storefront from what I understand, but now it is also earned by your Drivatar, a representation of you that is based off your driving habits and earns money when you are not in game. Money is also earned when you increase your driver level as before. The affinity system has been reworked though, and now for example when I race a Mazda and level up Mazda's affinity, I will get a percentage based affinity bonus of cash with every race I finish in a Mazda. Menu and interface: It took a few minutes to get sorted on this, but the new cleaner and quicker menu system is a VAST improvement over previous efforts. Conclusion: As a long time Forza fan I found a lot to love about Forza 5 just from my few hours playing. I will be back with updates if my opinion changes on anything, but I can honestly say this is the most impressive Forza game yet. Above all else it is the driving experience and the cars beauty both audio and visual that truly floors me here. If you are obsessed with cars as I am I can't recommend this game enough! Update: I found a few things that bug me. Number one as others have mentioned is microtransactions. I have never liked the token system, and sadly now they're available to use on everything that you use in game CR for. It's easy enough to ignore, but if you are impatient and want the million dollar cars immediately you won't be happy, and you'll probably be tempted to buy tokens, please I ask that you don't as that will only lead to more microtransactions down the road. The second thing that bugs me is that aside from the nice steel book and a small number of exclusive cars (that will undoubtedly become available to everyone later) there is zero reason to get the Limited Edition. VIP membership is nice I guess, but it doesn't seem to have a huge benifit yet other than being gifted a few cars. Thirdly, ForzaVista is not quite as fleshed out as I would have liked. On a lot of the low end cars you can't even pop the hood or the trunk, or even the rear passenger doors, and yet on some you can. There isn't the nice full body of narration either like there was in Forza 4, and Clarkson no longer talks about each car. Instead you get one blurb for each car by a random woman. Still great that every car can be looked at, just wish they'd added more narration. Fourth, the cockpit view when racing is only visible in the forward quarter again. I was really hoping that since they had to model every interior of every car for ForzaVista that they would make the cockpit view so that when you look behind you would see the rear windscreen, rear seats/interior, but instead you look behind and it's a bumper camera which really damges the immersiveness of driving with the cockpit view. Fifth, there is no storefront or auction. When I think back I remember hearing about this, but I guess I forgot about it and didn't realize how much I'd miss it. I used to make some awesome custom camo vinyl groups in FM4 and now I no longer have a storefront to show them off. These were two features that really should have been kept (regardless of the money glitching), and it's baffling to me that they ditched these staples of the online Forza community. Sixth, and final point, despite clearly having the ability to render headlights switched on, and seeing some cars race with running lights on, there is no option to turn them on/off while racing. L3 and R3 are even unbound and free to do this. This is a pretty minor point, but there are some tracks, like Bathurst which is set at dusk, where racing with headlights on would look really cool. A couple of other good things to report however. First is money is real easy to come by. Race payouts aren't any higher, but I seem to level up quicker, and after roughly 15-20 hours I have 1.5 million CR in the bank and roughly 1 million CR worth of car in the garage (not counting gifted cars). Secondly, they brought back and improved the rivals system slightly. Even in regular racing you are always kept aprised of who's time you beat, and who's time is up next. Thirdly, the Grand Prix and F1 cars are great and, based on what I know about them, accurate. You have to keep your speed high to maintain grip (just like the real thing, speed is needed to keep the tires hot and sticky and the downforce high) and while they don't disintegrate if you crash they are extrememly fragile and even a moderate impact can seriously impact the vehicle's performance. Fourth, I am just really enjoying savoring each car I buy. Despite this game's flaws (some of which are quite serious), I cannot help but enjoy it. This is why I plan to keep my rating at five stars. Yes there are six things which I listed that would make this experience near perfect, but I am someone genuinely obsessed with cars, and this game itches that scratch better than any other game in recent memory.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN  | B00EN1IF7C |
| Customer Reviews | 3.7 3.7 out of 5 stars (259) |
| Is Discontinued By Manufacturer  | No |
| Item Weight  | 72.6 g |
| Item model number  | 5AX-00001 |
| Language  | English |
| Manufacturer  | Microsoft |
| Rated  | Unknown |

## Images

![Forza Motorsport 5 - Limited Edition (Xbox One) - Image 1](https://m.media-amazon.com/images/I/31BDm2VqflL.jpg)
![Forza Motorsport 5 - Limited Edition (Xbox One) - Image 2](https://m.media-amazon.com/images/I/41CRYh0UVtL.jpg)
![Forza Motorsport 5 - Limited Edition (Xbox One) - Image 3](https://m.media-amazon.com/images/I/41dnz83G-BL.jpg)
![Forza Motorsport 5 - Limited Edition (Xbox One) - Image 4](https://m.media-amazon.com/images/I/41xZ7ryVXPL.jpg)
![Forza Motorsport 5 - Limited Edition (Xbox One) - Image 5](https://m.media-amazon.com/images/I/51WzbguWjjL.jpg)

## Customer Reviews

### ⭐⭐⭐ Cool must play NICE SIMULATION
*by S***T on 27 December 2014*

Shock and awe..!! Cool must play NICE SIMULATION GAME

### ⭐⭐⭐⭐⭐ Review
*by H***R on 23 November 2013*

I'm a Forza 4 addict and this game is the reason I bought Xbox One. So hopefully that helps you know where I'm coming from. The Cars: Amazing. Simply amazing. By far the most detail I've seen from a console game. Every car can also now be ogled in ForzaVista which had me playing with my Mazda MX-5 for quite some time opening doors, retracting the roof, revving the engine, an flipping the headlights on and off. The selection is indeed a giant step down from FM4 in terms of quantity, but I can forgive that given the insane level of detail and the fact that despite a limited selection, they made pretty good choices on what to put in. It is not a glut of supercars, but is instead the typical Forza mix of everyday cars, supercars, hypercars, racing cars, and classics. There are a few omissions that I found rather glaring right off the bat, for example no Lancia Stratos and no MK6 or 7 VW GTI. These can be forgiven though given such tasteful additions as an Ariel Atom V8 and (finally) a North American 2013 MX-5, and other cool cars like the insane Renault Clio V6. Driving: Forza veterans will feel at home here, sort of. All the assists except rewind can be turned off as I prefer, and the manual w/clutch option is still there. However the difficulty of driving without assists (or as the Topgear crew might say "the electronic nannies") has been dramatically increased. Between the tighter feeling tracks and the larger number of opponents and the fact that my MX-5 was very hard to control with the assists turned off, there was a good and satisfying amount of tension in the races, despite the presence of the rewind safety net. Fortunately, with the increased difficulty, the money prizes were reworked and now as long as you net a podium finish (3rd or above) you will get the maximum money prize. Damage does not detract from your winnings now, but using the rewind feature does. The rumble triggers also really enhance the experience, I can feel when I am about to break traction, the thrum of the engine as I shift, and the pulsating as I lock up my brakes. It all adds up to make a thrilling, and challenging but fair driving experience, especially from the vastly improved cockpit view. Upgrades: Nothing has really changed here except they are no longer free if you get affinity level 4 on a particular make of car. You still have your basic options of Quick Upgrade, Engine, Platform & Handling, Drivetrain, Tires & Rims, Aero & Appearance, and of course my favorite Conversion. Paint: Here is where some long desired changes have finally been implemented. You can finally paint stock wheels. And finally matte is an option (yay for matte white wheels!). There is the usual huge selection of vinyls, and now you can fit 3000 shapes on each side except front and rear bumper which are limited to 1000. Additionally, there is just a huge number of paint options. Gloss, matte, metal flake, two tone polish, two tone semigloss, two tone matte, carbon fiber, camos, wood, chrome, polished aluminum, gold, the number of options is simply fantastic, and I can't wait to see what people create. Money and Misc Stuff: A few changes here. First the vehicle performance index has been changed slightly. Not a huge deal, but the ratings don't seem to translate to previous Forzas. Money is earned by racing, and if you put something up on storefront from what I understand, but now it is also earned by your Drivatar, a representation of you that is based off your driving habits and earns money when you are not in game. Money is also earned when you increase your driver level as before. The affinity system has been reworked though, and now for example when I race a Mazda and level up Mazda's affinity, I will get a percentage based affinity bonus of cash with every race I finish in a Mazda. Menu and interface: It took a few minutes to get sorted on this, but the new cleaner and quicker menu system is a VAST improvement over previous efforts. Conclusion: As a long time Forza fan I found a lot to love about Forza 5 just from my few hours playing. I will be back with updates if my opinion changes on anything, but I can honestly say this is the most impressive Forza game yet. Above all else it is the driving experience and the cars beauty both audio and visual that truly floors me here. If you are obsessed with cars as I am I can't recommend this game enough! Update: I found a few things that bug me. Number one as others have mentioned is microtransactions. I have never liked the token system, and sadly now they're available to use on everything that you use in game CR for. It's easy enough to ignore, but if you are impatient and want the million dollar cars immediately you won't be happy, and you'll probably be tempted to buy tokens, please I ask that you don't as that will only lead to more microtransactions down the road. The second thing that bugs me is that aside from the nice steel book and a small number of exclusive cars (that will undoubtedly become available to everyone later) there is zero reason to get the Limited Edition. VIP membership is nice I guess, but it doesn't seem to have a huge benifit yet other than being gifted a few cars. Thirdly, ForzaVista is not quite as fleshed out as I would have liked. On a lot of the low end cars you can't even pop the hood or the trunk, or even the rear passenger doors, and yet on some you can. There isn't the nice full body of narration either like there was in Forza 4, and Clarkson no longer talks about each car. Instead you get one blurb for each car by a random woman. Still great that every car can be looked at, just wish they'd added more narration. Fourth, the cockpit view when racing is only visible in the forward quarter again. I was really hoping that since they had to model every interior of every car for ForzaVista that they would make the cockpit view so that when you look behind you would see the rear windscreen, rear seats/interior, but instead you look behind and it's a bumper camera which really damges the immersiveness of driving with the cockpit view. Fifth, there is no storefront or auction. When I think back I remember hearing about this, but I guess I forgot about it and didn't realize how much I'd miss it. I used to make some awesome custom camo vinyl groups in FM4 and now I no longer have a storefront to show them off. These were two features that really should have been kept (regardless of the money glitching), and it's baffling to me that they ditched these staples of the online Forza community. Sixth, and final point, despite clearly having the ability to render headlights switched on, and seeing some cars race with running lights on, there is no option to turn them on/off while racing. L3 and R3 are even unbound and free to do this. This is a pretty minor point, but there are some tracks, like Bathurst which is set at dusk, where racing with headlights on would look really cool. A couple of other good things to report however. First is money is real easy to come by. Race payouts aren't any higher, but I seem to level up quicker, and after roughly 15-20 hours I have 1.5 million CR in the bank and roughly 1 million CR worth of car in the garage (not counting gifted cars). Secondly, they brought back and improved the rivals system slightly. Even in regular racing you are always kept aprised of who's time you beat, and who's time is up next. Thirdly, the Grand Prix and F1 cars are great and, based on what I know about them, accurate. You have to keep your speed high to maintain grip (just like the real thing, speed is needed to keep the tires hot and sticky and the downforce high) and while they don't disintegrate if you crash they are extrememly fragile and even a moderate impact can seriously impact the vehicle's performance. Fourth, I am just really enjoying savoring each car I buy. Despite this game's flaws (some of which are quite serious), I cannot help but enjoy it. This is why I plan to keep my rating at five stars. Yes there are six things which I listed that would make this experience near perfect, but I am someone genuinely obsessed with cars, and this game itches that scratch better than any other game in recent memory.

### ⭐⭐⭐⭐⭐ Review
*by M***N on 28 May 2014*

Believe it or not, the arrival of the Xbox One marks the first time that Microsoft's exclusive racing franchise has coincided with a console's day one debut. With that, there are some growing pains that Forza fanatics may not be too pleased about; but, it certainly kicks off the beginning of a new generation of console racing on the Xbox platform. Let us get many of the negatives out of the way, first and foremost. There is no auction house. There is no vehicle gifting between gamers.There is no more Storefront, in the form that fans have come to know it as. Furthermore, Forza Motorsport 5 sacrifices much of the 400+ vehicle roster that existed with its predecessor, while scrapping some the series' more popular racing environments. To these points, some have, understandably, become disheartened with the sudden turn of events; however, it may be worth noting that this is only the start of (presumably) the next decade of the Forza brand. Immediately, Forza Motorsport 5 establishes itself with its detailed racing locales, all of which (with the exception of some fictional environments) have been completely reworked through the use of laser scanning techniques which replicate the racing surfaces and their surroundings to any accuracy measured in mere centimeters. Those vehicles that did survive the cut have, too, been revamped with more detailed textures than the four previous Forza Motorsport iterations combined. The result is some of the most stunningly replicated automotive icons and racing environments seen in any videogame and on any platform. Making a return is the renowned livery editor which allows designers to create intricate images and paintjobs using abstract shapes and vinyl art. What comes of this seemingly abstract feature are the most remarkable community-created content pieces in all of videogaming, of which can be shared through the newfangled Storefront that no longer charges users a share of their Forza currency per download and, instead, pays out Forza credits to the creator for the use of their designs. Simply put: the above remains to be the only aspect of Forza Motorsport 5 that provides an online economic system; however, any mediums where Forza credits or vehicles can be exhanged has been removed. Whether this decision on behalf of Turn 10 Studios was to minimize opportunities for cheating or was impacted due to the change in Microsoft's Xbox Online online policies, prior to release, is uncertain. Whether or not this is expected to change with Forza Motorsport 6 is also unknown. One additional piece that has caused Forza gamers some grief is the Drivatar system - a new take on an old feature that attempts to mimic the driving style of Xbox Live gamers through artificial intelligence used in single-player racing modes. The concept is brilliant, in itself, but the execution has proved a bit wonky. Drivatars are seemingly over agressive and, in two to three lap career races, the computer-controlled Drivatar tactics are far less sportsmanlike and more bumper car-esque. To be fair, on some occassions, Drivatar offers up some rather intense racing action that beats out any experience prior artificial intelligence has had to offer. Where Forza Motorsport 5 sticks true to its brand is in its vehicle physics, tuning and sound design. Each car has unique driving characteristics that are emulated through a complex system that calculates the vehicle's inherenet capabilities and tire performance, derived by way of thorough testing and modeling. While there are some faults, it is difficult to deny how realistic the physics simulation is in Forza Motorsport 5. Toss in the ability to cutomize and hand tune specific vehicle components, and the racing experience comes to life on the Xbox One. In terms of sound, Turn 10 Studios has always been notorious for its exceptional quality and realism. Vehicle sounds are crisp and representative of their true nature. On the user interface side, the Turn 10 Studios teams has opted to continue with a more dramatic and orchestral soundtrack. Speaking of the user interface, Forza Motorsport 5 sports an entirely new yet familiar look in the menus. Reminiscent of the new Windows tile look, navigation is clean and sensible. Unfortunately, loading times before and after races have not been significantly decreased, while other aspects have seen improvement. All-in-all, Forza Motorsport 5 is a satisfying debut to the Xbox One console; but, it should be expected that its efforts on the new generation hardware are a work-in-progress. It won't take much time for future iterations to catch-up where Forza Motorsport 4's vehicle and track list left off, and new bugs and glitches are sure to be worked out, moving forward. For those yearning for their new generation racing title, Forza Motorsport 5 is the one to beat and still features far more licensed models than any other game currently in its market. I encourage Forza Motorsport fans, new and old, to pick this one up with the understanding that things are changing - while it may take some time to get used to, the future is very promising for this fan-favorite franchise.

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*Product available on Desertcart Japan*
*Store origin: JP*
*Last updated: 2026-02-09*