






👀 Level up your game with the ultimate eye on the prize!
The Tobii Eye Tracker 5 is a cutting-edge PC gaming peripheral that simultaneously tracks your head and eye movements to deliver unparalleled immersion across 170+ enhanced games. It works flawlessly in any lighting condition without requiring wearable devices, and also supports Windows Hello biometric login for added security. Lightweight and easy to mount, it transforms your gaming experience by intuitively responding to where you look and move your head.






| ASIN | B0897GCBWW |
| Best Sellers Rank | #2,220 in Video Games ( See Top 100 in Video Games ) #688 in PC Games & Accessories |
| Customer Reviews | 4.1 4.1 out of 5 stars (2,608) |
| Date First Available | June 15, 2020 |
| Item Weight | 3.42 ounces |
| Manufacturer | Tobii Tech AB |
| Product Dimensions | 15.94 x 1.77 x 3.27 inches; 3.42 ounces |
R**O
Breakpoint and Wildlands: Does Increase Immersion
I'm an older gamer and bought Tobii specifically for use in Ghost Recon Breakpoint and Ghost Recon Wildlands. If you can afford it and want a more immersive experience in these games, I do recommend it. HOWEVER... let me give you my take on what really matters when Tobii is used in these games and what is somewhat a novelty. I'll discuss both types. The core feature - the single most important and immersion enhancing feature - is what the combination of what head and eye tracking does. It smoothly scrolls the screen depending on where you are looking. In "real life", you may turn your head or your eyes, or both. If you turn your head (say right) and then look even more right with your eyes, you are probably wanting to see the most you can peripherally. That's the heart of what Tobii does. It knows and interprets the COMBINATION of head and eye movement and knows when it needs to accelerate and exaggerate the screen scrolling. Just using an "Old School" head tracker can not do this. You can still scroll the screen with a head tracker like TrackIR, but you can duplicate the intelligent addition of eye tracking. Bottom line is that as your head and eyes work together, the flat screen world in front of you makes an honest attempt to simulate the real world. Please note: Breakpoint and Wildlands have built-in Tobii support. But you will have to fiddle with eye and head tracking sliders to get it to work best for you. Just FYI. As far as the other features from Tobii in these games, most of them in my opinion are more or less "novelty" items (with one exception listed below). They may suit you. For example, in Wildlands, you can set it up so that if you look at where you normally have the mini-map, the map appears while you are looking at it. Also you can use your eyes to select an item (e.g., grenade) off the weapon wheel. These and several other available features, to me, are cute but not worth the effort to integrate into my established game play routine. There is one feature (in addition to screen scolling) that I have found makes on-going sense. And that is automatically swinging your weapon to somewhere near where your eyes are looking by just clicking on the right mouse button. This works well in a 3rd person game. In real life, for example, if you are outside and scanning for baddies, if you see any, you're gonna keep your eyes on them while you swing the weapon around towards them. The "Aim at Gaze" feature simulates this. Again, works best in a 3rd person game. (IN a 1st person game, where you have a scope, and you apply this, it can be visually disorientating. I use iron sights more because of this. Speaking of 1st person, I generally run Breakpoint and Wildlands each with their First Person mods. So here's my conclusion for you players out there. For Breakpoint and Wildlands, it does enhance immersion. It feels more real. And maybe some of the novelty settings might please you. Overall, the game is more enjoyable. Whether it is $300 more enjoyable depends on your situation. Note that Tobii works on many games. See their website for the list of supported games. Hope this helps!
K**T
Cool company, best tracker you can buy period.
I discovered Tobii on the first Alienware laptops they were installed on. Loved it from the moment it worked, thanks but goodbye Track IR goofy hat-headed easily sunlight-smitten wandering tracker. Earl on Tobii usually worked and months of satisfying semi-hovering the Huey in DCS were ahead but Lockheed’s Prepar3d was never certain with any add-ons and Windows updates would stop it sometimes so I emailed or called tech support prepared to wait a day or two. They were on the solution minutes later and it was clear they’d figure it out. They are the most knowledgeable, effective and undefeated tech support I’ve had the pleasure of working with on anything related to computers. 100% success rate even early on if it took half an hour for them to check Prepar3D (yes they knew it and taught us which files had to be where) review the tracker logs. And I learned the technology is being used to enable those with MS and other accessibility needs to control their computers, for speech and even if I remember correctly used remotely or locally for robotic surgery. Using it on a new MSI desktop now with our first RTX 4090 GPU’s and it just works flawlessly driving my 460 HP Kenworth through LA or cruise in a Cessna 404 Titan high above the stunning Rockies. Very immersive and realistic as it is rock solid and effortless to read gauges or glass cockpits (love just leaning forward to see closer) yet instantly tracks at my realtime head turning or gaze rate and customizable any response ratio in as far as I want to customize the software. Which I rarely ever had to do or do now. Reliable and as easy as sticking the adapter with thin magnetic strip on to attach under the curved 38” ultrawide LG monitor - or our 30”Dell Ultra Sharp, ASUS monitors. Tracking has zero issues with curved monitors and is easily recalibrated if I want to by looking at fixed dots on the screen for a few seconds. Haven’t had to do it again once it’s calibrated. Tips Probably just my OCD but the strips of heavy duty plastic Velcro have a distracting whitish glue & rough look on the sides of the strips - easily solved with a black Sharpie going around the sides of the strips a few times before sticking on and never see them now. Also add a small stick-on cable clip under or on the back of the monitor to secure the cable coming out of the tracker going to your USB port. If you move your monitor position this will help the mount keep then tracking bar stable and centered. Hope you enjoy it as much as we have. Thanks Tobii for years of outstanding service and products!
R**A
Is now a solid performer for MSFS2020. See 1/ 6&7/22 Updates
Setup with msfs2020 is easy. Just turn on TrackIR in the app. Documentation could have been better. I had to do some searching for what I needed, but it wasn’t too hard to find. In msfs it works, but isn’t fast to respond. TrackIR5 is much more sensitive, which is not always good. Eye tracking seems hit and miss. In msfs there are no adjustments available. On the other hand, it doesn’t require a lot of tweaking like TIR5. It has a lot of potential. The biggest plus is that it is conpletely hands/head free. I am slowly getting used to using it. I hope to eventually be able to increase my rating. 1/7/22 Update: As promised I am adding a 4th star. Apparently the MSFS fix took care of the disconnect issue. Used it most of the day and had no issues with Tobii whatsoever. I am actually liking it a lot and don't miss the 6 degrees of movement that my other head tracker has (in MSFS Tobii is limited to 3 right now). In fact I find it easier to use without all the extra moving. It would be nice to be able to lower the sensitivity just a little, but overall it is now a solid operator in MSFS2020, once I got the positioning adjusted correctly. I did recalibrate a few times in the app, which may or may not have helped. Now I can definitely recommend it. 1/6/22 Update: Con- I am on the verge of returning it. Yesterday it kept disconnecting from MSFS2020. It stayed powered on, but MSFS turned it off in the game, and would not let me reactivate it (the software button would not move in the settings). I tried some troubleshooting tips from Tobii without success. So I started the refund process. Pro- Today MSFS2020 put out a big bug update. Among the fixes is mentioned TrackIR (they only use the Tobii in their software now- other trackers work outside of it). So far it is working, but I haven't run everything I ran before...yet. Prior to yesterday I found that raising my monitor height and adjusting the tilt on the Tobii sensor bar greatly increased the sensitivity. I have been pleased with how it works now (when it stays connected). I like it much better than my other name brand tracker. Conclusion- I am neither raising nor lowering my 3 star rating for now. If it continues to disconnect, I will still return it. If it stays connected and continues to be as responsive as it is now, I will give it another star. Time will tell. There are a lot of gamers who like it, and a lot who are having problems. Trying to stay optimistic!
J**A
Noticeable Improvement
I've been using Tobii eye trackers since 4, then 4c, now 5. I use it in gaming as well as through third party tools for accessibility. I bought the 5 within the first few days of learning about it. It has a new mount to finally attach to curved screens, better hardware size and weight, better head tracking, superior eye tracking and increased accuracy. The latter two are incredibly important to users like me and I immediately noticed. It has improved my gameplay. Now to be completely clear, I have used this with third party software called Project Iris for my needs. I can't recommend the software I use because it is very bug prone and zero support. If Tobii would ever make software that was similar I could be confident in its professional quality. The current supported games are growing but I honestly don't use that much. I did early on but my usage needs are extreme now so I create my own setups. Make sure you read the limitations such as 27 inch screens (for accuracy) must be sitting close to screen, not across a room, double check your USB version and drivers. It is reasonable to say if you have three monitors this product will definitely become an irritant if you are functioning across three, that should be fairly straightforward. The immediate and most important question is, should you upgrade now? I would say definitely if you are a power user. If you have a 4c and aren't a power user you may want to wait. If you have a 4, I would definitely consider upgrading. I like supporting Tobii especially because they are a class act, support has been fantastic and they continue to innovate eye tracking. This field holds hope for many people who are disabled and less abled.
A**R
This will NOT work with MFG Crosswind Pedals
I setup the Tobii tracker on the bottom of my Sony 55" TV/monitor. The setup was fine tracking my eye. Then I started up MSFS 2020 flight simylator using the PMDG 737-800 Jet. My Honeycomb Alpha Yoke & Bravo Throttle worked with Tobii eye tracker without issues. However my MFG Crosswind Pedals did not appear in the devices I use for flight simulator. This is a top of the line pedels for flight simulator. I detached the USB Tobii device and the MFG Crosswind Pedals appeared but all the configuration setup was gone. Had to reinstall the configuration setup again. Then I plugged the Tobii back in the the USB strip and the pedals disappeared again. It appears Tobii eye tracker & MFG Crosswind Pedals cannot be used in FSMS 2020 together. I believe they both use the same services ID but have no proof. But I have seen this type of issue in the past. So I have returned the Tobii eye tracker. That same night I attempted to return the item. I spoke to an Amazon representative that someone from the manufacture would call me to resolve the issue within 2 days. I waiting one week for the call. I received no call from anyone about a solution. So I returned the item back to Amazon. Too bad, I was hoping it would be a good solution instead of my mouse for looking around the jet and airports. An additional issue was discovered. When I installed the Tobii tracker and then added my Honeycomb Alpha Yoke, the tracker could not see my eyes for tracking anymore. I tried to attach the eye tracker on top of my Sony 55" TV/monitor but the magnetic attachment could not position the tracker down enough to perform the setup of my eyes to move. So be aware that if a Honeycomb Alpha Yoke is used in front of the monitor then you will need something to raise the monitor about 4 - 5 inches for the tracker to see your eyes for the configuration setup. I am sure it's a good product but make sure its compatible with your other peripheral components and make sure the tracker can see your eyes when other peripheral is in front of the tracker.
B**N
Great in supported games, but it's already bit the dust after 2yrs
Bought this 2 years ago when Star Citizen added support for it. that is basically the only game i used it with. and i used it for windows hello. works great in game and provided comparable performance to a TIR5 but eliminated the need to attach a tracker to my headset. good stuff and the eye tracking added just that little bit extra over just head tracking. again, really liked it. I felt it was a little pricey 2 years ago when i bought it at 229 and if it still worked, id say it was probably worth it. today, almost 2 years to the day that i received it, it quit working. doesnt power on. changed usb ports, another pc, nothing. now this thing costs 30 more than when i bought it 2 years ago. i probably wont be replacing it in a hurry at 260. not worth it when i still have my old TIR5 laying around. also, they need to include a second monitor mount, or at least a couple more replacement velcro pads so it can be moved to a second monitor or simply moved to a new monitor if replacing an old one as was my case. i used some regular velcro even though its not quite the same as whats included (kind of similar to the high weight 3m command strips). it works but its not as rigid a connection. surely cant cost more than a penny or two to provide extra. they provide extra adhesive for the metal bar the tracker itself connects to and its needed as the factory installed adhesive strip failed within days. nice product when it worked, if a little pricey. but having failed after 2 years of use, thats pretty disappointing.
T**R
A great way to fly (in Flight Simulator)
Been using this for about 3 months in Flight Simulator. Mounted it below a fairly large screen TV as the main display. The setup and calibration went pretty easily, no issues. Expect to spend time playing around with the settings, such as the relative balance between head tracking and eye tracking. Be sure to set up two key bindings to control it: I use F12 for 'recenter the view' and shift-F12 for 'turn on / off'. I normally fly with it turned on while in the air; it's wonderful to be able to look around and not take your hands off the controls. SO much better than trying to use the mouse, etc. I turn it off when aircraft is not moving (or sometimes when I pause in midair) - it's pretty hard to keep your head still while you are twisting your head around to find a control in the cockpit and then hit it with the mouse. Much easier to turn off tracking, using convention mouse movement and clicking such as to flip switches and move stuff like tailwheel lock - it's a lot easier because they don't 'jump around' like they do when tracking is on. Watch the better YouTube videos, you'll get a lot of useful tips on making it work in a way that pleases you. Don't expect to plug in and fly - your experience will be less than great, maybe even miserable - so do the setup and prep properly. It's not cheap, but to me it has been very worthwhile - makes flying so much more immersive. Recommended!
S**N
Great addition to Flight Simulator
I've only had this for a day, and I'm only using it to control Flight Simulator 2020, but so far, so good! Upsides: 1. Works very well, it's quite accurate in my setting. 2. It winds up being VR-"like", without being full VR. It's really nice to be able to look at the ground outside by sitting up a little higher in your seat, turning and shifting your head left, and then down. Similar to what you'd do in real life, but with smaller head movements so you continue to look at your screen, if that makes sense. 3. Configured appropriately, it can be very stable. Out of box settings make it very twitchy. Downsides: 1. The cable could be longer. But they do provide an extender, which helps. 2. My monitor has a raised bump in front where the product logo sits, so the magnetic strip won't attach there. Also, the power switch and menu joystick sit under the bottom center of the monitor, so the flex mount makes it not impossible, but difficult to access monitor settings. 2a. Tobii apparently now sell a tripod mount (which could be placed on your desk without a tripod) to give you more flexibility. I think this mitigates downside #2. Configuration: For me, in Flight Simulator, I wanted behavior that was smooth and stable. I wanted to be able to have normal, small head shifts without it panning the camera around. Moreover, I wanted to use just head tracking, so eye movements wouldn't cause the display to "twitch". So, here's what I came up with: Head/eye tracker balance: default at 0.85 Eye tracking sensitivity: 0 (disabled, effectively) Head tracking sensitivity - pitch/yaw: 1.5 Head tracking sensitivity - roll: 1.35 Head tracking sensitivity - position: 1.35 Center stabilization: 0.65 - this creates a fairly large center "dead spot" to filter out small head movements that don't intend camera movement.
Trustpilot
2 months ago
1 month ago