---
product_id: 112934007
title: "Stronghold Games Ganz Shon Clever (That's Pretty Clever)"
brand: "stronghold games"
price: "¥654"
currency: JPY
in_stock: false
reviews_count: 13
url: https://www.desertcart.jp/products/112934007-stronghold-games-ganz-shon-clever-thats-pretty-clever
store_origin: JP
region: Japan
---

# 6 dice 1-4 players 11.2 oz weight Stronghold Games Ganz Shon Clever (That's Pretty Clever)

**Brand:** stronghold games
**Price:** ¥654
**Availability:** ❌ Out of Stock

## Summary

> 🎉 Unleash Your Inner Strategist with Ganz Shon Clever!

## Quick Answers

- **What is this?** Stronghold Games Ganz Shon Clever (That's Pretty Clever) by stronghold games
- **How much does it cost?** ¥654 with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.jp](https://www.desertcart.jp/products/112934007-stronghold-games-ganz-shon-clever-thats-pretty-clever)

## Best For

- stronghold games enthusiasts

## Why This Product

- Trusted stronghold games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Social Fun:** Ideal for game nights, fostering connection and competition among friends!
- • **Clever Gameplay:** Engage in a unique chain-scoring mechanism that keeps everyone on their toes!
- • **Compact & Portable:** Lightweight at just 11.2 ounces, take the fun anywhere!
- • **Award-Winning Design:** Crafted by the renowned Wolfgang Warsch, ensuring a top-tier gaming experience.
- • **Perfect for All Ages:** Fun for ages 8 and up, making it a family favorite!

## Overview

Ganz Shon Clever is an award-nominated board game designed by Wolfgang Warsch, featuring a unique chain-scoring mechanism. Suitable for 1 to 4 players aged 8 and up, it includes 6 dice, a scoring pad, and felt tip pens, all packed in a lightweight box for easy transport.

## Description

In gang Schon clever ("pretty darn clever!"), you must choose your dice well to mark them off in the matching colored area, putting together tricky chain-scoring opportunities, and thereby racking up the points! The dice you don't use are as important as what you do Use, because every die that's smaller than the chosen one can be used by the other players, keeping everyone in the game at all times! Wow... That's "pretty darn clever!".

Review: Artful, point salad, dice game that is addictive - This is a great game to add to the family game closet. It has a good balance between experience and random rewards, and it is easy enough to learn that anyone 8+ truly can play it. Summary: "That's Pretty Clever" (TPC) is a game for 1-4 players by Stronghold Games for ages 8+. Yes, you can play a solo version of the game and try to maximize your score. The game comes with all of the scoring rules enclosed on the scoring pad and six dice. Five of the die are colored and have their own scoring rules, and the white die is "wild" and can be used as any color. Each player turn is played in a maximum of three phases. For each phase, the player selects a die to score with, and then the other players can use any of the die that are less than the die chosen. So, if the player chooses the highest die to score then the other players can use the rest of the dice to score themselves, starting to the left of the active player and working clockwise. The active player than selects any dice either not available to or not used by the other players, rolls again, and repeats the process. It is possible that there are not dice left over at the end of round two, and the turn ends at the end of phase III if the player gets that far. Each of the color of dice has a different, unique scoring pattern as reflected on the scoring pad. Players need to take into account their scoring potentials, and they need to keep big points makers out of the hands of the other players. There are literally hundreds of choices each turn, and in at least fifty games of TPC, no two games have been alike. Because there are so many scoring possibilities, my gaming group has talked about TPC for days after finishing a gaming session and speculated on what other choices might have done to the final tallies. That is the mark of a classic game. On to the Dr Games’ Criteria … GO/NO GO Criterion • Complexity: (GO) The scoring is complex, but it is completely contained on the score pad. (You will want to keep one of these scoring sheets as a clean copy so that you can make your own copies once you go through the pad provided with the game.) There are so many potential scoring strategies that each player can reasonably develop his or her own approach to the game. • Balanced: (GO ) The game is completely balanced. • Chance (GO) The game is a great balance of luck and skill. The dice are tossed randomly each turn, but knowing what the other players are attempting to do and what options are available to you counts towards success. Still, it is possible for a complete novice to be lucky and win that way too. • Clarity: (GO) The rules are very well done with many illustrations and some sample scoring turns. • Reasonable Time: (GO) You can play an entire game in 30-45 minutes. Bonus Criteria • Social: While not officially part of the game, the active player always received lots of "free advice" during our playing sessions. • Unique/Interesting Mechanics: The whole idea of five separate scoring regimens is unique. It fact it is pretty clever. (I could not help myself.) • Informed: Not for this game. • Rewards Throughout: Yes, any points you make on any specific turns are yours for the duration of the game.
Review: Fun portable game! - I originally played the second version of this game (Twice as Clever) with my sister and really didn't care for it the first time I played. But after playing it a couple more times and figuring out a strategy it is one of my favorite games! I ended up getting this first version because it seems a little less complex and I wanted to play it with my kids. Overall, this is probably my go to game right now. It's quick, not too complicated for our friends that don't play games often and supports up to 4 players. Great combination of strategy and luck. You also have the option to play solo, which my wife has done a few times to test out strategies. Highly Recommend!!

## Features

- Designed by award-winning designer Wolfgang Warsch
- Contents: 1 scoring pad, 6 dice, 4 felt tip pens
- Nominated for 2018 KennerSpiel des Jahres!
- 1 to 4 players, ages 8 and up

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B07KMLH9CM |
| Age Range Description | 8 years |
| Best Sellers Rank | #981,654 in Toys & Games ( See Top 100 in Toys & Games ) #24,297 in Board Games (Toys & Games) |
| Brand Name | Stronghold Games |
| Color | Various |
| Container Type | Box |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.8 out of 5 stars 810 Reviews |
| Educational Objective | Improve strategic thinking, planning, and decision-making skills |
| Global Trade Identification Number | 00752830863071 |
| Grenre | Strategy |
| Included Components | Ganz Shon Clever ("That's Pretty Clever") |
| Is Assembly Required | No |
| Item Dimensions | 1.6 x 5.1 x 7.1 inches |
| Item Type Name | Ganz Shon Clever ("That's Pretty Clever") |
| Item Weight | 11.2 ounces |
| Manufacturer | Stronghold Games |
| Manufacturer Maximum Age (MONTHS) | 1188.0 |
| Manufacturer Minimum Age (MONTHS) | 96.0 |
| Manufacturer Part Number | 6025SG |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Cardboard |
| Model Name | Ganz Shon Clever ("That's Pretty Clever") |
| Model Number | 6025SG |
| Model Year | 2018 |
| Number of Items | 1 |
| Number of Players | 1 to 4 |
| Operation Mode | manual |
| Other Special Features of the Product | Chain-scoring mechanism and collective use of smaller dice |
| Package Quantity | 1 |
| Size | Medium |
| Sub Brand | Ganz Schön Clever |
| Theme | Board Game |
| UPC | 752830863071 |
| Unit Count | 1.0 Count |

## Images

![Stronghold Games Ganz Shon Clever (That's Pretty Clever) - Image 1](https://m.media-amazon.com/images/I/81fV31XlRKL.jpg)
![Stronghold Games Ganz Shon Clever (That's Pretty Clever) - Image 2](https://m.media-amazon.com/images/I/81m7UJLM1aL.jpg)
![Stronghold Games Ganz Shon Clever (That's Pretty Clever) - Image 3](https://m.media-amazon.com/images/I/813DvFQrYXL.jpg)
![Stronghold Games Ganz Shon Clever (That's Pretty Clever) - Image 4](https://m.media-amazon.com/images/I/71Nykx6Zq8L.jpg)
![Stronghold Games Ganz Shon Clever (That's Pretty Clever) - Image 5](https://m.media-amazon.com/images/I/413t5zIRVLL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Artful, point salad, dice game that is addictive
*by R***R on March 16, 2020*

This is a great game to add to the family game closet. It has a good balance between experience and random rewards, and it is easy enough to learn that anyone 8+ truly can play it. Summary: "That's Pretty Clever" (TPC) is a game for 1-4 players by Stronghold Games for ages 8+. Yes, you can play a solo version of the game and try to maximize your score. The game comes with all of the scoring rules enclosed on the scoring pad and six dice. Five of the die are colored and have their own scoring rules, and the white die is "wild" and can be used as any color. Each player turn is played in a maximum of three phases. For each phase, the player selects a die to score with, and then the other players can use any of the die that are less than the die chosen. So, if the player chooses the highest die to score then the other players can use the rest of the dice to score themselves, starting to the left of the active player and working clockwise. The active player than selects any dice either not available to or not used by the other players, rolls again, and repeats the process. It is possible that there are not dice left over at the end of round two, and the turn ends at the end of phase III if the player gets that far. Each of the color of dice has a different, unique scoring pattern as reflected on the scoring pad. Players need to take into account their scoring potentials, and they need to keep big points makers out of the hands of the other players. There are literally hundreds of choices each turn, and in at least fifty games of TPC, no two games have been alike. Because there are so many scoring possibilities, my gaming group has talked about TPC for days after finishing a gaming session and speculated on what other choices might have done to the final tallies. That is the mark of a classic game. On to the Dr Games’ Criteria … GO/NO GO Criterion • Complexity: (GO) The scoring is complex, but it is completely contained on the score pad. (You will want to keep one of these scoring sheets as a clean copy so that you can make your own copies once you go through the pad provided with the game.) There are so many potential scoring strategies that each player can reasonably develop his or her own approach to the game. • Balanced: (GO ) The game is completely balanced. • Chance (GO) The game is a great balance of luck and skill. The dice are tossed randomly each turn, but knowing what the other players are attempting to do and what options are available to you counts towards success. Still, it is possible for a complete novice to be lucky and win that way too. • Clarity: (GO) The rules are very well done with many illustrations and some sample scoring turns. • Reasonable Time: (GO) You can play an entire game in 30-45 minutes. Bonus Criteria • Social: While not officially part of the game, the active player always received lots of "free advice" during our playing sessions. • Unique/Interesting Mechanics: The whole idea of five separate scoring regimens is unique. It fact it is pretty clever. (I could not help myself.) • Informed: Not for this game. • Rewards Throughout: Yes, any points you make on any specific turns are yours for the duration of the game.

### ⭐⭐⭐⭐⭐ Fun portable game!
*by J***N on October 6, 2020*

I originally played the second version of this game (Twice as Clever) with my sister and really didn't care for it the first time I played. But after playing it a couple more times and figuring out a strategy it is one of my favorite games! I ended up getting this first version because it seems a little less complex and I wanted to play it with my kids. Overall, this is probably my go to game right now. It's quick, not too complicated for our friends that don't play games often and supports up to 4 players. Great combination of strategy and luck. You also have the option to play solo, which my wife has done a few times to test out strategies. Highly Recommend!!

### ⭐⭐⭐⭐⭐ Yahtzee-esque...but better
*by D***W on May 28, 2020*

Fun little points salad game with a good mix of randomness and strategy. Takes a play or two to wrap your head around the rules but once you do it's quick-playing and fairly light. It's really satisfying to trigger a chain of several moves in a row. I've only played it as a two-player game but it seems like it'd scale well to 3 or 4 players since there's almost always something to do or think about, even when it's not your turn. My only criticism is that, for the price, you don't really get a lot in the box. Instructions, 6 differently-colored dice, and a pad of scoring sheets. If you already have a bunch of d6 in different colors, you could print and play this pretty easily (and if I ever go through all of the scoring sheets that came in the box, I'll probably print more rather than buy another copy of the game). Overall, it's good enough to earn a permanent spot in my collection and, even better, to actually get pulled off the shelf and played regularly.

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*Product available on Desertcart Japan*
*Store origin: JP*
*Last updated: 2026-11-04*