---
product_id: 10934957
title: "Blair Witch Episode 1: Rustin Parr 1941 - PC"
brand: "gathering of developers"
price: "¥6539"
currency: JPY
in_stock: true
reviews_count: 6
url: https://www.desertcart.jp/products/10934957-blair-witch-episode-1-rustin-parr-1941-pc
store_origin: JP
region: Japan
---

# Blair Witch Episode 1: Rustin Parr 1941 - PC

**Brand:** gathering of developers
**Price:** ¥6539
**Availability:** ✅ In Stock

## Quick Answers

- **What is this?** Blair Witch Episode 1: Rustin Parr 1941 - PC by gathering of developers
- **How much does it cost?** ¥6539 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.jp](https://www.desertcart.jp/products/10934957-blair-witch-episode-1-rustin-parr-1941-pc)

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## Description

.com          Fans of the horror game Nocturne may remember Doc Holliday, one of that game's supernatural investigators, not to be confused with the legendary (and real) 19th-century gunslinger. She stars here in Blair Witch Episode 1: Rustin Parr as lead investigator into the mysterious murder of seven Maryland children. Your goal is to collect evidence and try to resolve the one unshakable question: Why? You'll interview townsfolk, investigate local legend, and analyze clues from the crime scene. Your path will surely lead to dark, otherworldly ends, so keep your weapons handy and a torch close by!             Review          The filmmakers behind The Blair Witch Project created a lengthy and involved history regarding the mysterious goings-on in Burkittsville (also known as Blair), Maryland. Of the many supernatural events they concocted, the creepiest is the story of Rustin Parr. According to the fictional tale, seven children disappeared from Burkittsville during the early 1940s. In 1941, a hermit named Rustin Parr left his house in the forest, walked into town, and said to a local shopkeeper, "I'm finally finished." Six of the children were found murdered in Parr's basement; one child, Kyle Brody, was still alive and standing in the corner. The story of Parr will be somewhat familiar to those who saw the film. Parr's house was the site of the final scene, and it's the key to the film's cryptic ending. The murders are also the subject of Blair Witch Volume 1: Rustin Parr, the first entry in Gathering of Developers' three-game Blair Witch series.  The game was developed by Terminal Reality, whose Nocturne tread similar ground. In fact, Rustin Parr is a sort of sequel to Nocturne. It uses the same engine and the same characters. You play Elspeth "Doc" Holliday, who was only a bit player in Nocturne but gets the starring role in Rustin Parr. Holliday is an agent of Spookhouse, a government agency set up to investigate the supernatural, and she is sent to Burkittsville to see if there is any truth to Parr's claims that he was under the influence of otherworldly forces when he committed the murders.  It's a good premise, and the pairing of the Spookhouse agents with the Burkittsville legend seems like a perfect match. And, for the most part, it works. Rustin Parr manages to pack in some really scary moments. However, as in Nocturne, the reliance on gunplay and monster killing takes away from the more subtle tone of the game. The Resident Evil-like monster infestations in Blair Witch Volume 1 seem out of place. The game - like the film - is at its scariest when there is merely the suggestion that something supernatural is afoot. When it's blatant, it just gets silly.  Before heading to Burkittsville, you must go through a training session. Here, all of the Nocturne engine's shortcomings are in full effect. The shifting third-person perspective can make the combat frustrating and difficult, as in most every other games of this type since Alone in the Dark. The designers have but one suggestion: Find a better camera angle when fighting. This is actually a "technique tip" in the training mission, and it makes you wonder why the designers didn't follow their own advice and replace "fighting" with "designing."  This tip actually won't work when combat becomes constant later in the game, as moving to a new location simply means finding more enemies and a potentially worse angle to fight from. Moreover, the game's auto-aim feature in inconsistent, and it's hard to keep a bead on incoming adversaries. Luckily, combat is an optional element throughout most of the game, perhaps unintentionally. It's quite easy to just avoid most enemies altogether and run past them. You'll have a huge train of undead beasts on your tail as a result, but not fighting them can save you some trouble.  Rustin Parr picks up once the training mission is over, when Holliday goes to Burkittsville and begins investigating. There's more of an adventure element in Rustin Parr than there is in Nocturne, and Holliday keeps excellent notes so that you stay on track. However, this adventure element isn't very pervasive, and you'll probably wish you could interact more with the townies, but you'll still get a good deal of interesting history and friend-of-a-friend anecdotes about the evil that lurks in the woods.  The first chapter ends with a strange sequence that is among both the game's best and worst. The townsfolk all become floating demons reminiscent of The Evil Dead, and you need to destroy them all. It's your first taste of combat since the training, and it's some of the only gunplay you'll actually be required to engage in over the course of the game. But what's most interesting about the sequence is how it ends: It has two endings. The first of these is really terrifying, and it seems to send the game hurtling in an interesting direction. Then you'll get the real ending, which lessens the shock of what you've just seen. Your first trip into the Black Woods is a lengthy maze sequence that requires you to find Rustin Parr's house and a landmark called Coffin Rock. Not much happens, and you'll doubtless get a bit frustrated as you wander through the woods. Get used to it: Each time you enter the woods (and you go there quite often) you'll need to navigate the maze again. These treks through the woods can be tiring, as the constantly shifting angle makes navigating in a single direction difficult. Even with the compass activate, you'll often find yourself running in exactly the wrong direction.  Once you find Parr's house, you'll get a good sense of how scary the game can be. Because of its great lighting and shadow-rendering capabilities, the Nocturne engine is excellent for creating atmosphere. And Parr's house is a perfect example - you'll keep thinking you see subtle flashes of things in the darkness that may or may not have been there, and it's really creepy.  The rest of the game consists of traveling from Burkittsville to the woods, as you learn more and more about what is really lurking out in the forest. The story is interesting although a bit convoluted. And there's a temporal shifting in the woods that is used effectively, if not frequently enough. The monsters (which become more and more abundant in the woods as the game goes on) mostly consist of undead animals and humans, though the weird, shambling stick bundles you'll also encounter are somewhat scary. But for a game that evokes its major scares with subtlety, it's strange that your first major monster encounter would be with a big, invisible scorpion.  The endgame sequence is fun but a bit of a letdown. You won't have to do much, and at one point the game takes over, and you just watch. It's a pretty tense sequence, but it seems relatively easy compared with some of the trickier parts of the game. The best part comes just before the end, when you must execute a series of puzzles that are both interesting and original. It's a great sequence, and seemingly every time you think it's over, there's one more thing you have to do. Rustin Parr would have been a more consistently fun game if this type of puzzle solving had been more prevalent.  The game looks good, though some of the human character models are a bit awkward and the constant flowing effect of their coats looks somewhat unnatural. But the great shadow effects and the desolate appearance of the town and the woods all help add to the creepy atmosphere. The sound does a good job of adding to the atmosphere as well: The often-hammy voice acting is immediately noticeable, though the voices of both Holliday and her colleague, Nocturne's protagonist, The Stranger, are great. The game even has two excellent puzzles that require you to analyze sounds on a tape recorder. And both The Sixth Sense and The Exorcist before it proved that a tape recorder can be a very scary device.  Although it is inconsistent, Rustin Parr is fun. The good parts make slugging through the mediocre combat worthwhile. The atmosphere is great, and though it may just be because of the long shadows and dark corners, it still works. Rustin Parr won't take you very long to finish, but it will give you a few good scares along the way.--Ron Dulin--Copyright © 2000 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot Review

## Images

![Blair Witch Episode 1: Rustin Parr 1941 - PC - Image 1](https://m.media-amazon.com/images/I/41X13VHSB8L.jpg)
![Blair Witch Episode 1: Rustin Parr 1941 - PC - Image 2](https://m.media-amazon.com/images/I/41YT33RVYFL.jpg)
![Blair Witch Episode 1: Rustin Parr 1941 - PC - Image 3](https://m.media-amazon.com/images/I/51DEPJP1R7L.jpg)
![Blair Witch Episode 1: Rustin Parr 1941 - PC - Image 4](https://m.media-amazon.com/images/I/5132GW4K3NL.jpg)
![Blair Witch Episode 1: Rustin Parr 1941 - PC - Image 5](https://m.media-amazon.com/images/I/51GGJWXPZAL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐ 







  
  
    Rustin Parr reaches new heights of creepiest for the genre
  

*by D***Y on Reviewed in the United States 🇺🇸 on November 3, 2004*

At first glance, Rustin Parr looks like it should be passed off as a joke.  The intro to the game is odd and far from what you would expect from a blair witch title. Get past the intro and the game picks up drastically.  To be honest, the game suffers a lot from it's oblvious beginnings. In fact, it seems some of the game (namely the beginning) was developed before acquiring it's "Blair Witch" license.  You start off in a secret underground government headquarters known as "Spookhouse" as FBI agent Doc Holiday.  Doc Holiday is a an attractive young detective who is being guided and directed by a military leader and some-sort of kirate sensei.  First impressions are not on the side of this one.  Why is there a sensei when Doc Holiday does not in anyway use any form of martial arts in the game.  This just adds to the out of place and irrevelance factors that infect the game's initial impression. The game pushes you into a room of confusion and frustration.  This inevitability makes you want to instantly put the game down and walk away.  Goofy controls, choppy animations, and meaningless chatter amongst characters puts you in a dreadful disposition.  Horror takes a new meaning.  The intro was designed to give you a feel for the controls of the game but seems far distant in it's relation to the rest of it.  Choppy animation plagues the beginning and settles it's way all the way through.  Buggy and just careless.  Some tweaking with keyboard configuration and mouse sensitivity are necessary in order to master the controls.  And some monitor adjustments with brightness and contrasts are also required in order to get the proper "fix".  Get past the intro and you are on you way into a very satisfying title.  Burkittsville, the town in which Rustin Parr resides, is where all the fun begins and really where the game should have started.  Your assignment is to investigate the murders of 6 children who were all mutiliatted by a really small town hermit Rustin Parr in his basement (sound familiar?).  The small town of Burkittsville, Maryland seems to be the perfect scene for this horror-inflicted blair witch project. Minor frustrations remain but the enticing creepiness and story leave you drawn to the game's gravitional pull.  And you won't be able to put it down until it leaves you hanging for Volume II.Gameplay lacks much in controls and action.  Combat with the dead is more of an annoyance than actual fun.  Combat is more of a chore routine to progress to the real awards: Revealing storyline and entriguing puzzles.  And that's exactly what makes up for the clumsy controls and weak combat, the intense progression of storyline and the appropriate level of challenging puzzles.Also, the environments will leave you sweating at the edge of your seat.  It's the scariest, creepiest game I ever played resembling authentic north-eastern Fall landscape.  The subtle crackle of the woods with dynamic lighting and shadows are enough to mess with your head.  Add in the cries of children in the distance and you have one terrifying title that emulates it's theatrical counterpart.  When you lose your way in these woods, you really feel lost and desperate to get back.  Despite clumsy controls and combat, the daemons, zombies, ghosts, and creatures in this game all add to the intensity with their haunting animations, creepiness, growls, and sneakiness.  The town itself is enough make your heart thump faster against your chest with it's small town eccentric attitude and feel.  And characters of the town are very dynamic which adds to the overall story and dimensional texture.  Getting caught up in the hauntings of Rustin Parr is what makes this game.  So turn out the lights and enjoy this thrill ride.

### ⭐⭐⭐ 







  
  
    Scary but didn't need action scenes.
  

*by B***S on Reviewed in the United States 🇺🇸 on October 14, 2000*

Blair Witch: Rustin Parr is an excellent scarefest. As soon as I started looking for clues in the dark, my hair started to stand on it ends! The sounds and the shadows make this a must see.However, it seems like it was designed as a sequel to Nocturne. You have to go through "zombie" killing training and there is a "dream" sequence where you must kill zombies. This ruined the story for me. Blair Witch is effective when it is about what you can't see.If they would have left the "killing" and the graphic violence out, this would have been an effective adventure game, on the lines of Kings Quest. I give this came a B-.

### ⭐⭐⭐⭐⭐ 







  
  
    Old game, Hard to get into.
  

*by G***T on Reviewed in the United States 🇺🇸 on September 28, 2019*

I had no issues with the quality. Came on time and all that. Just couldn't get into the game itself.

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*Product available on Desertcart Japan*
*Store origin: JP*
*Last updated: 2026-01-22*